Great stuff. I wonder if there would be another large update any time soon or just minor developer builds.
Kreationz has posted a new release of the Nintendo 64 Emulator for PSP, these releases arent classed as stable but are ruddy decent anyway
Heres whats new:
- Debug console should not be initialized in Release mode - Salvy
- Reverted Change to GBI2_ModifyVtx from Rev 416 (Fixes a couple titles that broke) - Salvy
- Removed CFW 3.71 support (We require higher firmware anyway, fixes a few warnings)
- Properly defined the FlatShadeDisabled hack and Added to options on Debug Build
- Reduced Slim RAM cache for texels to same size as Phat (Large Cache is no longer needed and doesn't improve performance and can be used elsewhere)
- Reduce Texel Cache size after large Texel ( >64K ) is used. Fixes crash on Phat (Tetrisphere goes in game on Phat and SSV doesn't crash when using select.)
- Reduced intrafont memory usage (Used low mem font options)
- Changed default deadzone to 28 to work better with "Well loved" PSPs
- Cleaned-up more compiler warnings
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Great stuff. I wonder if there would be another large update any time soon or just minor developer builds.
Love this emulator an a question maybe to why hydro thunder won't play sound when sound is enabled. it run great thoughs
Is anybody else having issues running duke nuken 64? it doesn't work for me on this verison D:
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