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Thread: Daedalus X64 rev.548

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
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    psp Daedalus X64 rev.548

    News via http://www.psp-ita.com/?module=news&id=41434

    It proposes the Daedalus X64, Nintendo 64 emulator on PSP, with a new review, 548.
    This new version adds minor improvements to the 547 and as you can see in the changelog Annex, had made a large number of innovations. Recall that the project is enough to code under the GPL and is purely amateur.
    Following the full changelog and download link.

    Changelog: Changelog:

    Citazione: Quote:
    r548 r548
    - small speedup in OSHLE gu_functions - Small speedup in OSHLE gu_functions

    r547 r547
    - Added a quick hack for Chameleon Twist (It boots now)
    - Added an option to change the color of the GUI in global settings( black,red,green,blue,and magenta can be used) - Added preview pics for all games (bdacanay) - Added preview pics for all games (bdacanay)
    - Cleaned up some mistakes in roms.ini (bdacanay)
    - Remove Mario Kart hack (no longer needed)
    - guTranslateF patch speedup with ~50% doing a partial memcopy first
    - Speed up guNormalize_Rugrats and guNormalize_Mario patches with ~50% using VFPU and no memcopy -

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    DCEmu Old Pro V3N0M's Avatar
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    Its been so long since I've been here. What fps is this thing getting at now? Is it close to full speed?

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    PSP User Apoklepz's Avatar
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    Quote Originally Posted by V3N0M View Post
    Its been so long since I've been here. What fps is this thing getting at now? Is it close to full speed?
    Yeah, you could say that about some games like SMB64 and Mario Kart 64...but there's still parts where it lags.

    This emulator is being worked on intensely month after month and the hopes are to have a decent lineup of games working well enough in the end so just give it some more time.

    Anyways, knowing you've been away you should give it a go and see the amazing progress the team has made on this latest build, compared to the old builds from back when it was just Strmnnrmn working on it alone.

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