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Thread: Raptor3D Engine - Alpha 4 out now.

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
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    psp Raptor3D Engine - Alpha 4 out now.



    Kojima has posted a new version of his 3D Engine for the PSP, heres whats new:

    Some of the new features/improvements include,

    -Infinitely faster animation system. Optimized to the absolute brink, the previous demo which ran at 21fps now runs at over 60fps (How much over is hard to tell, with the psp's 60fps hw limit)
    So now you can realistically use animated meshes within your app game.

    -Single Surface Particle system.
    What this is, is basically a particle system where each particle is part of a single surface that is generated each frame(In an optimized manner so it's fast) which means even if you have a 1000 particles, they are all rendered in one call to glDrawElements. All particles are automatically pointed towards the active camera, and can be textured.
    Usage is very simple.

    -3D Text
    The font renderer can now produced 3d text and return them as an entity usable just like any other mesh.
    i.e you can rotate/scale/position them anywere in your 3d world.
    Like the font renderer, it uses the active font as the texture for the text.

    -Material Blend modes.
    Now each material has a blend mode that specifies how it is blended in with the screen.
    Currently supported is Mask which treats transparant pixels as see through even on 3d meshes. perfect for fences/windows etc. Allowing you to use simple geo with complex shapes.
    Also supported is Solid and Add.

    -3D Credit system
    USing the 3d text engine, this allows you to create a rolling credit(I.e the ending of a movie/game not credit as in score) demo.

    The demo included within the code uses all of this to produce a star wars like intro. It looks for a music file called theme1. i use the actual star wars theme personally but for legal reasons I can't include it.

    Plus other bugfixes/improvements too numerous to mention.

    On the next episode of Arrested Development, Tobias invents linepicking, tform code and collision support.
    And gob returns a dead duck..

    Download and Give Feedback Via Comments

  2. #2
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    hopefully this is gonna be better and i hope it keeps get better aswell

  3. #3

    Default what does it do

    So wait is this a program to make your grapics smoother and is it for all games? just wondering never heard of it before

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    DCEmu Rookie PsychoSync's Avatar
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    Can't wait to try a compiled version...

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    Quote Originally Posted by pspforme!!
    So wait is this a program to make your grapics smoother and is it for all games? just wondering never heard of it before

    No,
    This is an open source 3d engine. Coder can use that to do 3d game or app...

    BTW can somebody do a viewer from this 3d engine? I m a 3d artist with no coding ability, I wish to view 3ds or obj file on my psp screen...

    please somebody....

  6. #6
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    great job

    it takes time, but people will slowly start using this and we will have more and more 3d games.

    just wait and see...


    btw, thnx for your hard work!

  7. #7
    DCEmu Old Pro mr_nick666's Avatar
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    Quote Originally Posted by xiringu
    great job

    it takes time, but people will slowly start using this and we will have more and more 3d games.

    just wait and see...


    btw, thnx for your hard work!
    Homebrew will just get better and better and better! Excellent release (just wish I could use it!)

  8. #8
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    Cool! I'm gonna use it...but...is there any documentation? I'm too lazy to read through all of your code...
    However, very nice!
    So nobody has to write his own engine or wrappers anymore (I recently started doin this...it definately take to much time xD)
    Well done!!

    GreetZ AVGP

  9. #9
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    wow!!!
    nice!! hope it gets used soon! great job!

  10. #10
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    OMG this looks amazing!
    great work, im sure experienced coders can use this to amke some sweet homebrew!

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