Results 1 to 10 of 10

Thread: GetTheStars v1.4

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
    Join Date
    Apr 2003
    Location
    Nottingham, England
    Age
    52
    Posts
    139,351
    Blog Entries
    3209
    Rep Power
    50

    psp GetTheStars v1.4

    SaulotMalo has posted a new release for the Neoflash Coding Competition, heres the details:

    This game is developed by using 3d but it is played in a 2d map, i choose this type of enviroment
    because it is my first game and i could use the 3d space as a matrix. First of all i've developed
    several libraries in order to do the game, one for the audio, one for loading textures, one for
    loading bitmaps fonts and one for the md2 model this one has been inproved several times because
    the psp was alot slow in the last version the mesh is drawed by using fan & strip commands. I'll
    release this libraries by the day 20 in order to any one be able to write fast code in 3d programming
    in psp. ( i think this would be a plus score just jocking ).

    The main objective of the game is to get all the stars of each stage without getting catch by the
    enemies. If you're touched by an enemy you'll start from the first stage and with a score of 0 points
    ( thats not good ).

    Download and Give feedback Via Comments

  2. #2
    PSP Coder
    Join Date
    Sep 2005
    Posts
    1,407
    Rep Power
    82

    Default

    Truthfuly I am really disapointed in this entry. There is nothing there and the AI is too cheap. I really think the author should have held it back and used this week to improve it. Rendering MD2 models is nothing amazing.

  3. #3
    DCEmu Regular grin.ch's Avatar
    Join Date
    Jan 2006
    Location
    Maine (of all places)
    Age
    46
    Posts
    302
    Rep Power
    68

    Default

    WOW! PSMonkey has become VERY bitter since strmnnrmn beat him to the N64 emu. Has anyone else noticed this? He used to be pretty cool, now he likes dissing ppls work... :|

  4. #4
    PSP User JD/'s Avatar
    Join Date
    Jul 2006
    Location
    London, UK
    Posts
    535
    Rep Power
    67

    Default

    two harsh comments

  5. #5
    DCEmu Regular titch.ryan's Avatar
    Join Date
    Nov 2005
    Location
    Gold Saucer
    Posts
    428
    Rep Power
    69

    Default

    no real comments bout this game so im gonna test and see what its like

    edit:
    good idea and i like the use of the 3d models but it is not fun to play and theres is no music.

    improvements:
    music
    better character movement
    more depth (buy more weapons, a storyline?!)

  6. #6
    DCEmu Old Pro BL4Z3D247's Avatar
    Join Date
    Jun 2006
    Location
    BL4Z3D 24/7 in CT
    Posts
    1,970
    Rep Power
    79

    Default

    Quote Originally Posted by grin.ch
    WOW! PSMonkey has become VERY bitter since strmnnrmn beat him to the N64 emu. Has anyone else noticed this? He used to be pretty cool, now he likes dissing ppls work... :|
    i don't think u have a clue what u just said...u must be smokin' some good $h!t, he was just giving his opinion...PSmonkey is mad cool and his emu is going to be awesome when and if he finishes it, plus he made iris, and is working on other projects for compos...maybe monkey had a bad day, have u not had a bad day before?

  7. #7

    Default

    some breakdance music in the background would be suitable.. hehe
    nice work anyway..

  8. #8
    PSP Coder
    Join Date
    Sep 2005
    Posts
    1,407
    Rep Power
    82

    Default

    Quote Originally Posted by grin.ch
    WOW! PSMonkey has become VERY bitter since strmnnrmn beat him to the N64 emu. Has anyone else noticed this? He used to be pretty cool, now he likes dissing ppls work... :|
    Not at all. I am giving constructive critism. I could have done this in a day. Its nothing complex nor actualy good.

    You guys have no idea how much work I am putting into my neoflash compo entry. It really will set the bar extensivly high. I think once you see it in action you will see why I feel this way.

    --edit--
    Also lets not forget. Como deadline is Sunday. The guy still has a week he could improve and tweak the game. Maybe just all some suport for walls to make it more interesting then an open field.

  9. #9
    DCEmu Old Pro BL4Z3D247's Avatar
    Join Date
    Jun 2006
    Location
    BL4Z3D 24/7 in CT
    Posts
    1,970
    Rep Power
    79

    Default

    Quote Originally Posted by PSmonkey
    Not at all. I am giving constructive critism. I could have done this in a day. Its nothing complex nor actualy good.

    You guys have no idea how much work I am putting into my neoflash compo entry. It really will set the bar extensivly high. I think once you see it in action you will see why I feel this way.

    --edit--
    Also lets not forget. Como deadline is Sunday. The guy still has a week he could improve and tweak the game. Maybe just all some suport for walls to make it more interesting then an open field.
    can't wait monk

  10. #10
    PS Beta Tester & Mod DPyro's Avatar
    Join Date
    Feb 2006
    Location
    Right Behind You!
    Posts
    2,742
    Rep Power
    82

    Default

    PSmonkeys right...This game isnt very playable or fun.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •