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    Won Hung Lo wraggster's Avatar
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    Default DaedalusX64 rev 716

    The only active N64 Emulator for PSP has been updated once more:

    What's changed in this revision:
    Revision 716
    [=>] Merged from Dev branch:

    Rev 299 - Salvy
    [~] Small optimizations in ProcessEeprom/ProcessController
    Rev 300 - Salvy
    [+] Added a hack to fix the shadows in ISS64
    [-] Remove delay when entering pause menu in PHAT PSPs
    Rev 301 - bdacanay
    [+] Added cheats to a lot of popular games
    [+] Repaired some incorrect Kirby 64 blends
    [!] Forced a Hexen blend to fix the invisible hands
    [+] Added a blend to fix the shadow issue in Killer Instinct Gold
    [!] Forced a Killer Instinct Gold blend to partially fix the characters and HUD
    [+] Fixed the Pokeball blend in Pokemon Stadium 2

    WARNING : Before using rev 715+ back up your saves first!
    Revision 715
    [=>] Merged from Dev branch:

    Rev 297 - Salvy
    [+] Implemented internal N64 clock (props to Shapyi and Zoinkity)
    [+] Rewrote PIF to make it simpler (PIF.cpp is now 50% smaller, only draw back is that we need to flip the data, but the gains overcome this) [WIP]
    [!] Removed Chameleon Twist mempak hack (This is handled by a cheat now)
    [!] Fuse 4 reads and 4 writes to just one to speed up when flipping data in PIF.
    Rev 298 - Salvy
    [!] Games that read/write in rumblepak area work now, ex OOT (based from mupen source)
    [~] A couple of clean ups in PIF.cpp
    Revision 714
    [=>] Merged from Dev branch:

    Rev 296 - Salvy
    [+] Optimized/rewrote Process PIF (cmds are processed in one go now )
    [!] Refactored ProcessCommand in PIF (bye bye redundant code)
    [~] Only call GetPreciseTime when we need to delay in framelimeter (Corn)
    [!] Fixed controllers not working in certain games when loading a savestate directly.
    [~] Moved back GetState where it was (is called fewer times there than in CONT_READ_CONTROLLER)

    http://forums.daedalusx64.com/viewto...t=2640&start=0

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