I'm afraid this could be a problem. I'll still buy one though.
Gamespy's recent preview of Trauma Center: Second Opinion states that, "cutting and stitching [is] difficult with remote." while Kotaku's Brian Crecente referred to Red Steel's controls as, "Janky."
"It just feels like the controls are a little too loose for a shooter. I didn't feel like the reticule was aiming where I was pointing exactly, or when I was pointing there.
Even worse, the game would just lose my controller at times. Apparently what would happened was that my pointer would slip out of the sensor's borders for a second, making the screen kind of slip around while I tried to get it to start recognizing my remote again.
It was annoying, and shouldn't happen at all, let alone a few times in five or so minutes of play. I suspect this has something to do with a sensitivity setting that can still be tweaked. I noticed Metroid Corruption, which could run into the same problem, seemed to re-find the remote very quickly when it happened."
I'm afraid this could be a problem. I'll still buy one though.
Well, there IS still time you know?
Maybe they'll fix it.
Yeah I'm dying with all this waiting.
I'll go play some DS games... is it out now?
they'll fix it
They Better! cause thats the whole point of the Wii, its gotta be really good at what it does or else its just another console that u can mostly use a normal controller for.
Exactly! Nintendo wouldn't allow the key feature to suckOriginally Posted by CampaKaze
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the person who gave the review just sounds like such a whiner
Gamespot also have problems with red steel. I personally dont think theres much to worry about because he's just complaining that he can get the remote to be accurate. This would be a major problem and i doubt ubisoft and nintendo would look over this.
I could understand that after hours of play and with different people playing the game at these conventions, the calibration could go a bit crazy. However when at home and played by one person, this should not be a problem.
I think that developers, Ubisoft for example, always test their games maybe over 100 times before they actually put the game in the stores.
Testing is part of the developing project.
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