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Thread: C/C++ Development Studio

                  
   
  1. #1
    DCEmu Old Pro Chameleon's Avatar
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    Default C/C++ Development Studio

    -Maniac- has just released C/C++ Development Studio,

    Here's the features

    * Syntax Highlighting (better engine this time)
    * Tabs and auto tab spacing
    * Makefile Generation
    * Make function
    * Make Kxploit function
    * Make Clean function
    * Bracket highlighting (supports (), {}, [] and others when selected)
    * Autosaving (saves your files automatically when you: close, change to another file, and other times)
    * Automatic Callback Implementation
    * Makefile PRX Version Generation
    * Easy Interface
    * Line Numberings (for lines occupied)
    * Template for kernel app
    * Template for prx app
    * Couple Glitches
    * Much More!

    Download and Give Feedback via Comments

  2. #2
    DCEmu Old Pro Chameleon's Avatar
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  3. #3
    DCEmu Pro dark heart's Avatar
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    how do you compile it? wheres that button?

  4. #4
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    Yes I also want to know how do you compile it seems like a great program

  5. #5
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    I think you need to copy the code and compile it in another C++ studio, I recommend Bloodsheds Dev for that

  6. #6
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    Haha, what's the purpose of coding in this and pasting into another one for compiling? :P

    It has a "make" command somewhere, people just cannot find it.

    (hint: look at the screenshot and feature list)

  7. #7
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    one thing im confused about is, how did the first programming program made if there was no compile software to make it

  8. #8
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    You'd write machine code for the platform you're targetting, which is what assemblers do.

    For IA-32, the NOP instruction's opcode is 10010000, or 90 in hex. A good example of using an opcode to change program's behavior would be cheating in a game, or cracking a particular program (Opcode 90 is a good example for cracking) Youd open the executable in a hex editor and change the opcode to 90. That's machine code.

    Compilers just translate your human readable code to assembly (NOP, MOV, MUL, INT 21H, etc)
    Assemblers translate that to the machine code.

    One day someone just said "hey it'd make things a lot easier if someone made a tool to do this faster!"

    Oh and before all this were punch cards and paper tape :\

    Oh and for the C/C++ development studio, I like it, it's nice and lightweight. It's good for testing smaller things instead of going through VC and creating a "solution"

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