Page 1 of 2 12 LastLast
Results 1 to 10 of 11

Thread: PSP GNU CHESS: Chess game for PSP

                  
   
  1. #1
    DCEmu Coder zx-81's Avatar
    Join Date
    Mar 2006
    Location
    France
    Age
    54
    Posts
    1,805
    Rep Power
    86

    psp PSP GNU CHESS: Chess game for PSP



    Hi All,

    I'm pleased to announce a new homebrew for the PSP today !

    GNU Chess is command line Chess program running on many differents systems such as UNIX, windows or MacOS. It was started in 1986 by Stuart Cracraft, who is continuing to develop it with other coders such as Chua Kong Sian, Stuart Cracraft, Lukas Geyer, Simon Waters and David A. Wheeler.

    PSP Gnu Chess use the GNU Chess version 5.07 for the Artificial Intelligence, and i've added a Graphical User interface.

    How to use it ? Everything is in the README.txt file.

    Sources are included, and this package is under the GNU public license,
    read COPYING.txt file for more information about it.

    You can download it on my blog :
    http://zx81.zx81.free.fr/

    Enjoy,

    Zx.

    PS: It's a first playable release but work still remain ...

    Download and Give Feedback Via Comments
    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

  2. #2
    DCEmu Newbie
    Join Date
    Feb 2007
    Posts
    9
    Rep Power
    0

    Default

    Awesome I love chess!!

  3. #3
    DCEmu Rookie O-bake's Avatar
    Join Date
    Mar 2006
    Posts
    151
    Rep Power
    70

    Default

    Wow, thank you ZX-81

    This is really a big one. The GNU Chess is great and it's way superior to the commercial chess game out there.
    Just have to try it right now.
    I'm so often stressed and have to travel by train and chess is the perfect medicine. But the existing chess on the PSP isn't perfect and the DS one is far too slow.
    GNU Chess sounds perfect. Thanks

  4. #4
    DCEmu Coder zx-81's Avatar
    Join Date
    Mar 2006
    Location
    France
    Age
    54
    Posts
    1,805
    Rep Power
    86

    Default

    thanks
    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

  5. #5
    DCEmu Newbie
    Join Date
    Aug 2006
    Posts
    84
    Rep Power
    0

    Default

    excellent dogg, thank you!!! very nice game...

  6. #6
    DCEmu Newbie
    Join Date
    Mar 2007
    Posts
    2
    Rep Power
    0

    Default

    Hi zx

    Et un homebrew qui claque en plus, ça devient une habitude

    Just to report a little glitch (not really a bug) : when I press the button to select a pawn, if I stay pressed a bit to long, it selects-unselects-selects-unselects-... quite fast. Just thought maybe you could fix it...

    Thx as usual of you clean work.

    Cheers,
    phentex

  7. #7
    DCEmu Coder zx-81's Avatar
    Join Date
    Mar 2006
    Location
    France
    Age
    54
    Posts
    1,805
    Rep Power
    86

    Default

    Quote Originally Posted by phentex View Post
    Hi zx

    Just to report a little glitch (not really a bug) : when I press the button to select a pawn, if I stay pressed a bit to long, it selects-unselects-selects-unselects-... quite fast. Just thought maybe you could fix it...
    I plan to fix it in the next release. Thanks for your feedback
    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

  8. #8

  9. #9
    DCEmu Coder zx-81's Avatar
    Join Date
    Mar 2006
    Location
    France
    Age
    54
    Posts
    1,805
    Rep Power
    86

    Default

    Quote Originally Posted by Shadowblind View Post
    Thanks! I've always wondered; how is it possible to code a game with AI like this? I know its probably simple nowdays, but how do you create an AI that adapts to situations like in Chess?
    It is very complex as you can imagine, most of all technics are based on a knowledge database, and after that the program should explore a representative set of movements for each piece, compute a cost, and take the best one. But it's well known to be a NP complete problem, and there are always many researches on such subjects.
    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

  10. #10
    DCEmu Newbie
    Join Date
    Oct 2007
    Posts
    2
    Rep Power
    0

    Default Great job

    Thank you very much for making available a reasonable chess game on PSP. That was a dream come true! It is so much better than the buggy Online Chess Kingdom. If you plan to continue work on this one: Can you make the allowed thinking time per move a parameter, so you can adjust GNU chess' playing strength?

    Anyway, a big hug from me! :thumbup:

Page 1 of 2 12 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •