Results 1 to 2 of 2

Thread: NO$GBA 2.5c released

                  
   
  1. #1

    NDS NO$GBA 2.5c released

    New version of the Game Boy Advance and Nintendo DS emulator for PC.

    Changelog:

    - nds/3d: vram viewer: stable handling of old-tree messages (after new reload)
    - nds/bios: 80x86 bios clone supports thumb-mode irq handler (nds9/arm v5 only)
    - webpage: added two nds 3d viewer screenshots, and a nds-wlan-iomap screenshot
    - wifi/debug/cleanup: rearranged/fixed/renamed wlan registers in i/o map window
    - menubar: added pdroms.de (and donate.htm) hyperlinks in help topic of menubar
    - nds/3d: vram viewer: hides the laser pointer for non-vtx/non-postest commands
    - nds/cheats: fixed last some bytes of action replay code 0Eh (thanks hiei)
    - nds/3d: vram viewer: laser outlines for polygon(s) of selected begin_vtxs
    - nds/3d: vram viewer: laser pointer shows cube-outlines for boxtest command
    - nds/3d: vram viewer: ignores vtx_end cmd (reduces amount of tree root entries)
    - cpu/detail: emulates ignored writeback on ldrh rd,[rd],imm (thanks kenobi)
    - nds/3d: vram viewer: laser pointer for pos_test command (as for vtx commands)
    - nds/3d: emulates internal vtx coordinates being overwritten by pos_test cmd
    - nds/3d/help: added caution on pos_test (overwrites internal vtx coordinates)
    - nds/3d: vram viewer: shows viewport rectangle (by red lines drawn on screen)
    - nds/3d: vram viewer: allows to resize tree-view vertically (y2 bottom-aligned)
    - nds/3d: vram viewer: laser arrow: shows corresponding numeric screen x,y,depth
    - nds/3d: supports 3d vs 2d alpha blending (if supported by local opengl driver)
    - nds/3d: temporarily halts arm9-cpu upon gxfifo-overkill (fixes main_siz error)
    - nds/cartloader: accepts faulty homebrew logo crc (warning if other than CF56h)
    - nds/debug: vram viewer fixed crash in guess-tile-usage for 2D tile screens
    - nds/video: aligned empty_vram (crashed unallocated text scroll) (thanks m m)
    - nds/3d/debug/speedup: setredraw=0 when reloading 3d viewer tree (thanks peter)
    - gba/nds/video/speedup: precalculates eva/evb/evy parameters per scanline


  2. #2
    DCEmu Rookie
    Join Date
    Mar 2007
    Posts
    100
    Rep Power
    0

    Default

    Finally, New Super Mario Bros will be playable!

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •