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Thread: PSP Dialogs

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
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    psp PSP Dialogs

    News/release from Tommydanger

    Hi
    Since everyone is keen about the psp inbuilt dialogs you see in psp games and on how to access them within homebrew software I wrote a small library which enables you to trigger
    the following dialogs with just one function
    Messagedialog
    Errordialog
    Onscreenkeyboard

    It's based on the pspsdk examples but with the overhead cut off, and integrated in a small library

    Included is a small sample, it's really straight forwarded
    All you have to do is link this library and set up your gu functions
    The library itself doesn't provide a gu setup function as every dev prefers his own and it's improper coding style to have 2 setups
    Though you can use the one used in the sample :P

    Tested on 3.52M33-4

    Next version will feature load/save dialogs

    Download and Give Feedback Via Comments
    via tommydanger

  2. #2

    Default

    yes, good idea for someone who cant understant example ..

    but becouse of 'minimalRender', screen behind dialog will be allways black

  3. #3
    DCEmu Legend Buddy4point0's Avatar
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    Default

    cool, tis should make it easyer for c coders

  4. #4

    Angry It doesn't compile

    Here are the errors I get (I took out non-useful ones, like repeats):

    ../pspdialogs.c:8: error: 'pspUtilityMsgDialogParams' undeclared
    ../pspdialogs.c:39: error:'PSP_UTILITY_DIALOG_VISIBLE' undeclared
    ../pspdialogs.c:43: error: 'PSP_UTILITY_DIALOG_QUIT' undeclared
    ../pspdialogs.c:47: error: 'PSP_UTILITY_DIALOG_NONE' undeclared
    ../pspdialogs.c:57: error: 'pspUtilityMsgDialogParams' undeclared
    ../pspdialogs.c:125: error: 'SceUtilityOskParams' has no member named 'base'
    ../pspdialogs.c:149: error: 'PSP_UTILITY_DIALOG_INIT' undeclared

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