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Thread: Audio Mechanica V6e

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
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    psp Audio Mechanica V6e

    Art has posted a new release of his Audio Mechanica app for the PSP, heres the release details:

    This is the latest release of my digital audio recorder and effects processor program.

    The Virtual Tape Recorder mode features voice activation, and a basic ascii graphic waveform monitor. There is also a Digital Delay Processor mode that plays everything recieved at the PSP unit's input after a user defined delay that can be set and adjusted at runtime.

    You need a Socom compatible headset and PSP headphone remote control for this to recieve microphone input. There are numerous modifications to tap a microphone input out of your remote, or find a 4 conductor 3.5mm jack, and convert your own standard PC microphone headset, or, as I have done, convert a mobile phone headset for use with the PSP. In my experience, mobile phone headsets don't have the volume (or the mic output) of the original PSP headset.

    On the other hand, if you want to use the Delay Processor with your sound system, use a stock (unmodified) Ipod Video cable with three RCA connectors on one end, and the four conductor 3.5mm plug on the other end. You can then use adapters to connect the PSP between your PC and sound system. One idea is to delay the
    right channel by connecting the right output of the PC to the PSP input, and the right output of the PSP
    to the sound system. The left channel is left connected straight through as usual.

    When the Ipod video cable is connected to the PSP remote, the Yellow RCA plug is the PSP input,
    and the red and white RCA plugs are the Left and Right PSP output channels. Different wiring configurations can then be used for various outcomes such as producing simulated stereo from a single mono channel.

    Don't say I didn't try!

    This is a recompiled version of what I attempted in V6d.
    Lowered CPU speeds to 133/133/1.
    This one has Mikmod left in it.
    Hopefully works on the later firmwares.
    PHAT PSPs ONLY!!!

    Download and Give Feedback Via Comments

  2. #2
    DCEmu Newbie PSP-1412's Avatar
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    Dont have a mic yet but thanx for the app hope to see more releases

  3. #3
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    This is corrupted try this instead it isn't.
    http://uploadarmy.com/file/10679/153...caV6e-rar.html
    Last edited by watupgroupie; December 22nd, 2007 at 22:48.

  4. #4
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    I might try to use Intrafont for the menu screen if I can use it
    properly.

  5. #5
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    Can someone tell me if this it's able to record more than 22mb worth of audio in some of the other record modes. I really don't want to have to keep recording in all the modes to test it. If it can't i don't see why he can't make it so it records to the ram and then he takes part of it and writes it to the memory card while recording. Then the part on the ram just loops once it hits 22mb.

  6. #6
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    It records for more time with the same memory
    in the other quality modes.

    Whenever I tried writing to MS while recording, a very nasty
    clicking sound came through the recording,
    which is why it doesn't do it.

  7. #7
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    Quote Originally Posted by @rt View Post
    It records for more time with the same memory
    in the other quality modes.

    Whenever I tried writing to MS while recording, a very nasty
    clicking sound came through the recording,
    which is why it doesn't do it.
    I know it goes longer when you change quality's but I really like the high quality of the first and second ones. How did you manage to be able to record to the memory stick?

  8. #8
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    The data is saved to memory stick after everything is recorded.
    It was only an issue if saving to MS while recording.

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    Quote Originally Posted by @rt View Post
    The data is saved to memory stick after everything is recorded.
    It was only an issue if saving to MS while recording.
    Oh I just realized, are you the devolper for this? Anyway if you are is there any hope in the future or continous recording to the limit of your memory stick or is it practicially impossible.

  10. #10
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    If I found a way to make it work smoothly like that, yes,
    that how it was originally written.
    The program is really over a year old.,
    this is just a fix so some people could run the low CPU speed version.

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