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  1. New DCEmu Screenshot
  2. Battle for Wesnoth DC - SDL porter needed!
  3. Welcome to the Dev Forum
  4. Tutorial to config DEV-C++ to compile stuff to Dreamcast.
  5. SDL with Dev C++ tutorial
  6. DC Development Links
  7. Interview With Mekanaizer
  8. Dev/ Kos Tutorials etc
  9. How do i get on the Dev Ladder?
  10. Developers Database
  11. Oswan Source
  12. SDL control Woes
  13. DCFreeDev 1.1 (english version)
  14. NetBSD/dreamcast News
  15. Documentation on DC's Windows CE and Directx
  16. Optmizing tips, tricks and links
  17. Invitation to join the official Super Famicast team
  18. Anmation 2 at a time with a back ground
  19. Moved: Chrono Trigger Resurrection for Dreamcast?
  20. C-Dogs or Cyberdogs Port
  21. Could the Dreamcast Emulate the GP32?
  22. Any example suggestions?
  23. Mario War already ported? Support for another.
  24. Wacky Wheels Port
  25. Emulate display implementation
  26. Half-Life Online not quite lost yet!
  27. Dodgin' Diamond 2 0.2 Port
  28. Phorus port
  29. Moved: A newbie needing help
  30. PowerManga Port
  31. A question for people who want to port games to DC
  32. Dreamcast Sites that you may have never seen
  33. Digger Port
  34. Dr.Horst port
  35. JNRDEV Run and Jump tutorials
  36. Which is the best PSX emu to Port?
  37. BOUNTY: Flash Player 6
  38. Game Ports for Kids/Learning
  39. Would PCE Advance be portable to the Dreamcast?
  40. Dosbox to Dreamcast?
  41. Project DS Announced
  42. nEORAGEX
  43. New KOS On The Horizon
  44. BlackAuras Basic Project
  45. Moved: Half Life DC
  46. Controller/keyboard input without KOS
  47. Unreal Engine
  48. Doomsday port
  49. KOS News
  50. DC Freedev Hosted at DC Homebrew
  51. Cable?
  52. Heretic 2 open source??
  53. scummvm-CVS-13.08.2004
  54. Find lib.
  55. Dreamcast DEV kit
  56. Vectrex SDL
  57. Abuse SDL port
  58. Alien Blaster Port
  59. Angel Wars Port
  60. Moved: My DC/MameDC Arcade Cabinet
  61. BCNparty'100 - Coding Comp/Demo Party
  62. Black Box port
  63. Port req GPFinalWar
  64. SND Format!!!
  65. Blaster Port
  66. Eat The Whistle Port
  67. Freedroid port
  68. The Game Of Life Port
  69. GPL Arcade Volley Ball
  70. Mures Port
  71. Super Mario Clone port
  72. KGL-X library for Dreamcast v0.4
  73. FloboPuyo Port
  74. New Windmill Sources Possibly Portable Games
  75. Center Screen
  76. Colossal Cave Adventure Port
  77. Dc dev pack
  78. DCFreeDev 1.2 Release
  79. cygwin help
  80. Dreamcast Modem Driver
  81. Dave Gnukem Port
  82. Epiphany Port
  83. parsec47
  84. Rocks and Diamonds
  85. IceBreaker
  86. Developing proposal for Sega, need feedback
  87. libcrabclaw 0.9.1
  88. CChess
  89. Cell Phone emulation
  90. SDL with newlib KOS and GCC 3.4.X
  91. Dreamcast dev kit
  92. DCDEV own Distribution
  93. SDL_ttf unicode chars prob
  94. question about KOS
  95. Got A Coders Cable...Now What?
  96. KOS 1.3 HTTP example
  97. problme with KMG data
  98. debug handler for KOS
  99. calling a function on a event timer in KOS  1.3?
  100. Full Speed PSX/GBA Emulator a possibility nOW?
  101. Porting Fenix Games to Dreamcast?
  102. KOS for PS2.GBA.DC.GP32?
  103. Burning \ Making SBI's
  104. Moved: Fenix Information and Tutorials
  105. Moved: Fenix and DIV sources wanted...
  106. Noob
  107. KOSX
  108. Beatmania IIDC
  109. BeginnerGuide: How I made my first DC elf in WinXP
  110. How to build an elf, and run it in Chankast
  111. Using CYGWIN dll in Windows with #imports
  112. KOS sound streaming
  113. Current knowledge and development of dialup PPP
  114. dos on dreamcast...
  115. Alignment of PVR polygons for 2D images
  116. Help with graphics for NesterDC SE
  117. ODE V0.5 Released
  118. Dev Questions
  119. ascii code and accents
  120. KOS environment
  121. Where do i start?
  122. DC resolution
  123. What is This Topic About?
  124. Bumpmapping figured out
  125. HELP, WANTED!!! I'm wiling to make a game
  126. Torque Game Engine $100 to Independent Developers
  127. Moved: how to make a bootable disc
  128. Question about pvr_wait_ready()
  129. Watara SuperVision emulator
  130. KOSX R1
  131. anyones here use Devcpp do compile dc projects ???
  132. Need help with Mekanaizer's Tutorial
  133. including KOS with DevCpp
  134. Two 128 byte intros released
  135. C++ coding on Dreamcast
  136. Hardware Acceleration via OpenGL ES
  137. Help setting up DC BBA (networking problems)
  138. Looking for an Development crew for a game (metal slug like)
  139. New UDC Divx ?
  140. Sound streaming problems
  141. C++ 3d Libraries
  142. Tutorial #2: Compiling your first SDL game
  143. Tutorial #1: Setting up cygwin and KOS 1.3.x
  144. U.S. coders looking for a BBA
  145. KOS for Gamecube/PSP/DS ?
  146. modem->DSL
  147. Modem Direct mode
  148. ReactOS for Dreamcast
  149. Bill Nagel
  150. Getting started with KOS
  151. OpenBOR Dreamcast
  152. Where to begin?
  153. DCfreeDEV
  154. DC Deving on Linux
  155. KGL: Alphachannel for textures?
  156. PVR for n00bs .....ask here
  157. HELP expore for mobile phone
  158. OS Kernel on Dreamcast
  159. DCLoad serial 1.0.2
  160. My dreamcast+ KOS homemade games method
  161. google codeing contest
  162. SH4 Assembly
  163. dc-tool-serial-linux ?
  164. Getting the ramdrive to mount as root on 2.6.12 linuxsh
  165. PAL60 under KOS.
  166. Just a question about SDL
  167. makeip.tar.gz
  168. Simple Question
  169. the Gizmondo dev. needs YOUR help
  170. No serial port!
  171. Shenmue Online/passport - Help Required!
  172. /me is thrilled
  173. Compile neogeo/aes ?
  174. code::blocks with cygwin setup
  175. DC Dev R2 Dev-C++ Guide
  176. creating trainers
  177. WinCE homebrew progs
  178. Kos /out of memory/kernel stack problem
  179. DC Dev Environment Setup Release 2 : little problems in configuration
  180. newlib / kos 1.3 / cygwin troubles
  181. VMU : Detection / reading / writing
  182. sh-elf-objcopy problem - file gets truncated
  183. kgl - glColor4f Alpha
  184. Visual C++ Project Wizard for Dreamcast
  185. memory problem
  186. How do you turn off Depth Testing in KGL?
  187. sh4 delayed branches all parallel executing
  188. Dreamcast Dev Kit and GD-Rom Burner for sale
  189. Noob need help by Dev-C++
  190. Music Producer and 3D artist looking for DC dev team
  191. Can you help me start?
  192. Is this a development machine of DC?
  193. Light Gun Game
  194. Quarn's bump map demo.
  195. DTPK sound files in DC Games
  196. A few (Official) DC Development Hardware Questions
  197. Compiling MAME4ALL for Dreamcast with DCDev R2 ISO
  198. codin with no cable?
  199. Idea: A BENCHMARK application for DREAMCAST
  200. What is the Dreamcast - Windows CE EXE Loader?
  201. Elf2bin problem
  202. Ready to DEV!! Except, need KalistOS
  203. What are the unknown DC hardware parts?
  204. Trouble with last Fenix version
  205. Aica sound driver added to SuperH Linux cvs
  206. Reading 2352 bytes/sector from VCD
  207. A few questions
  208. Anyone else here attempt to create a BBA?
  209. Coders cable, usb-serial converter
  210. Debugging and emulators
  211. Fenix for Dreamcast technical page/game projects page up
  212. Dreamcast Development IRC Channel
  213. Detecting PAL/NTSC console in KOS
  214. Dreamcast Development Help!
  215. Need help!!
  216. Aye, I need someone's help
  217. Game mods
  218. visible coordinates on a 640x480 TV display?
  219. Tutorial to config DEV-C++ to compile stuff to Dreamcast. (by Mekanaizer)
  220. need to get started
  221. Development Guides
  222. Development tools downloads
  223. Dreamcast Harddrive idea!
  224. AICA details
  225. Dcgta 3
  226. Pulling GD-ROM data from an HKT-05 Dreamcast GD-X unit
  227. homebrew development question
  228. If your just sitting around!
  229. Segmentation faults D= ?
  230. Porting Help
  231. Dreamcast File Extensions
  232. Can you use VB to make DC games or any games?
  233. Flashing Dreamcast BIOS
  234. Stealth Type Games
  235. Really slow reads with BBA
  236. Calling Dreamcast coders
  237. Getting stared in fenix
  238. DC Freedev @ DC Homebrew
  239. mario into dreams, (smb3hack that has mario looking like nights)
  240. Java on Dreamcast?
  241. How to turn elves into something useful?
  242. Dreamcast and Saturn webbrowsers
  243. Can models from Sonic Adventure be extracted?
  244. 3d dev
  245. Halting SMW porting & giving up source
  246. Cygwin Compiling problems
  247. 2D & 3D in one Frame
  248. Tutorials
  249. Game Engines
  250. Newbie linux toolchain Help