wraggster
July 31st, 2008, 17:56
Adventus (http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,20,2657) has released a new version of his port of Doom for the GP2X;
Heres the release info:
http://gp2x-emulation.dcemu.co.uk/2xZdoom_Strife.png
Originally Zdoom was a source port of Doom based on ATB Doom and NTDOOM, however its been significantly extended and now supports Heretic, Hexen, Doom, Doom 2 & Strife, aswell as almost every mod made for these games. It is probably considered the defacto standard doom port and hence most modders strive to support it. Some interesting total conversions are: Blood, Wolfenstein 3D, Half-life, Quake, Quake 2, Duke Nukem, Golden Eye, Hell Raiser, HacX....
Notes:
- I have implemented an SDL sound renderer. So sound and music should be supported in all games.
- There are some strange graphical glitches (a few flickering walls, nasty menu text, etc). However it is very playable in its current state. I will look to improve this.
- So far I've tested the Strife, Doom 1, Hexen & Heretic demos. Its up to you guys to test the rest. I suspect some of the more complicated mods might not be playable.
- Don't forget to read 2xZdoom220.txt and go to the "customize controls" menu to set the controls for each game.
Download Here (http://gp2x-emulation.dcemu.co.uk/2xZdoom_PB1.1.zip)and Give Feedback Via Comments
jcom
August 2nd, 2008, 06:27
Hi Adventus,
This port is very promising and I am very happy with it, good job. I've been playing Doom II and are some little issues that I've found:
- The Vol + button is mapped to the = key (not a big problem, but it is different from the description in the readme).
- When the music track of a map finishes, it does not start again. If you reload the map or continue to a different map, the music starts again, it seems just a little problem of looping the music.
- Although I've set the autoaim to 1 in the .ini file, the auto aim does not work. Maybe it is just a configuration problem from my part, I should try other values.
- If more than one iwad is placed in the wad directory, the game does not start.
Thanks for your effort.
jcom
August 5th, 2008, 01:15
Hi again.
I want to add that the game crashes if timidity is not installed in the SD card. It would be desirable to add an explanatory note in the readme file.
Thanks.
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