What games would YOU like to see ported/converted on GP2X?
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goatboy
January 16th, 2006, 13:24
I don't know if a similar thread exists in the GP2X forums. A short search indicated that it doesn't, but if it does, please move this thread appropriately.
Anyway, this thread discusses what games would you like to see ported on the GP2X.
I should clarify, that a direct port is sometimes impossible, due to copyright issues or reverse engineering problems. In that case, a conversion i.e. an indirect port with some extra options and features is ideal.
This thread is intended with those who don't know anything about programming but would like to give their ideas for games to the talented programmers of the GP2X.
When posting you should state the title of the game and the machine it was originally made for, and why do you think a port/conversion on the GP2X is a good idea.
OK, here is the list of games that I would like to see on the GP2X one day...
Super Cars II (Amiga) - An awesome Top-View racing game where you buy a car and customise it with weapons and accesories, while running races. You also get to meet all kinds of colourful people which will give or take money and driving points. I realise that a direct port of the game might be impossible, so I opt for the second-best solution: a Super Cars clone with multiplayer capabilities. A Track Editor would also be a nice addition and add longevity to the game.
Axia (PC) - A relatively unknown game but a good game nonetheless. Axia is a unique Shooter. Your spaceship is in the middle of the screen. Every time you press left or right, the ship stays immobile while the ENTIRE SCREEN moves left and right. It is actually quite addictive and offers some great moments. The game features great music, 500 levels and some unique spaceships and bosses. As you win more levels and money you can buy weapons and accessories for your ship that will help you survive longer. Some of you might know it as Awesome for the Amiga.
Ikaruga (Dreamcast-Gamecube) - Yet another unknown but great shooter. In Ikaruga you control a spaceship that has two types of shield a black one and a white one. The type of shield changes with the press of a button. When you have the black shield on, you can absorb black bullets and do double damage to white ships, but a single white bullet can kill you. The opposite is true when you have the white shield on. There are no power-ups in Ikaruga. Your ship is your ship, with its shield capabilities and the game test your abilities to the limit. The game also features a unique combo system. Plus the two player mode rocks!
Tankermania (Symbian Phones) - You control a tank and try to undertake missions such as "Destroy all tanks", "Protect your base" and "Destroy Targets". The game offers powerups that upgrade your weapon and speed and allow you to take on the tougher tanks more easily. There is also a smart bomb powerup and a "Freeze all enemies" powerup. There is great freedom of movement, obstacles and lots of cool stuff to do.
Pang (Many Platforms) - No Pang Clones of the GP2X yet. A Serious offence.
Dr. Mario (NES-GBA) - A Tetris clone with a difference.
Columns (Many Platforms) - No comment. A multiplayer option would be nice.
Puyo Puyo (Many Platforms) - Again, no comment. A multiplayer clone of Puyo Puyo would be nice.
Super Puzzle Fighter Turbo (Coin Ops-Playstation) - Or something like it...
Puzzle Bubble (Many Platforms) - Again, no comment. A multiplayer option would be nice.
OK, that's it for now...
Post your ideas for your games over here.
pokeman54
January 16th, 2006, 23:57
(reasons for the games: THEY ROCK)
final fantasy vii ps1
final fantasy viii ps1
final fantasy ix ps1
final fantasy x ps2
final fantasy x-2 ps2
unreal tournament pc
halo xbox
gran turismo 1-4 ps1/2
ridge racer ps1/2
final fantasy 4-6 snes
sim city 3000 pc
the sims pc
lego island 1 and 2 pc
star wars battle for naboo pc
initial d mountain revenge pc
harry potter and the sorcerer's stone pc
starcraft, command and conquer
counterstrike
star wars: jedi knight 1-3
myst 1-5
etc.....!!!!!!
-_Kakyoin_-
January 18th, 2006, 20:11
I would see all the old pc games (from 80' to 1996/97) emulated on GP2X:
Mechwarrior 2
Syndicate
Command & Conquer
GTA
Heavy Gear
Close Combat A bridge to far
FX Fighter
Daggerfall
Diablo 1/2
Space Hulk
X-Com
Fallout
Descent
MDK
The Dig
Monkey island 1/2/3
etc......
Let keep hoping
yaustar
January 18th, 2006, 20:49
The digg and Monkey island games should be playable under ScummVM
Syndicate, I think the closest would be the Snes version.
-_Kakyoin_-
January 19th, 2006, 14:03
brrr, i've seen some screenshot of Syndicate SNES...PC version is on another world :-D
What are the biggest problems in emulating pc games?
yaustar
January 19th, 2006, 17:06
Completely different architecture. Translating x86 instructions to ARM is going to be cpu intensive. That's in general, however porting engines for singles games (eg ScummVM) is more doable. (see Flashback port)
crstffr
January 28th, 2006, 14:07
just something I remembered playing way back in the day:
Harlan Ellison's PC Adventure - I Have No Mouth, and I Must Scream
Frogboy
January 29th, 2006, 20:06
I'd love to see Starwars Rebellion ported from the PC. It should be old enough to run on the GP2X but good luck getting ahold of the source code.
The Spoon
February 5th, 2006, 21:59
Hey what about Alien Breed from Amiga?
chaser
February 19th, 2006, 21:31
If anyone manages a working mega cd emulator, id love to see Konami's Snatcher by Hideo Kojima. That was an awesome, atmospheric title and perfectly suited to not tax the GP2x too much due to its style. I hear a saturn emulator is a definate no, but the sequel Policenauts would also be great.
Any pc-fx games like battle heat would also be cool.
seepauliedie
February 23rd, 2006, 03:10
tomb raider 1 2 and 3... :)
jonjo
November 22nd, 2006, 10:38
:rolleyes: MMmmmm.........Me thinks that I would like to see just about eny retro game on the GP2X as this device is just so great it makes eny game feel good to play on.
fatdad
November 24th, 2006, 23:02
death trap dungeon ;)
macbeth
December 2nd, 2006, 19:05
firstly to goatboy, there IS a pang available for the GP2X, just go to the http://gp2x-emulation.dcemu.co.uk/ site, and on the bottom left there is a list of homebrew games, pang is definately there. I love pang!!
any way i think lua player (it's on the psp) should be ported to the GP2x. Especially because i'm gettin a gp2x at x mas(fingers crossd) and would enjoy coding a simple game(S) for it, as i can't fully master C/++ yet, i'd like to do a lua game. i know their simple, but simple are sometimes fun!!
what do others think? luaplayer for GP2X would be great i think and if any dev wants a project.... it's an option!!!
(unless it already exists and i missed it!!:D )
yaustar
December 3rd, 2006, 03:17
You can already use Python or Fenix for the GP2X. The idea of a LuaPlayer for the GP2X was tossed around several times but no one has taken it up.
JKKDARK
December 3rd, 2006, 03:23
Phantasy Star Online, at least in 2D :)
ATOMICMAN
December 16th, 2006, 21:19
fallout 1 and 2
if those ever get ported i would be the happiest man alive
NSCXP2005
December 18th, 2006, 13:11
I would like to see a NDS emulator running on this, That would be fantastic!
DamienPP
December 24th, 2006, 16:09
I am easy to please... i would love to see a decent Port of the classic Defender Of The Crown. The PC Version looks boring, and c64 runs okay on Frodo, but Amiga Version was the best and it would be great to be able to play it without an emulator... :-)
Sonict
February 7th, 2007, 06:40
I would love "Sonic Robo Blast 2" to be ported over to the GP2X. This is a freeware game that is based on the Doom Legacy Engine , but it is heavily modified. This game has its own custom levels and music. If there was a developer that could help out this team as they have no coder for the GP2X, that would be awesome for a great overlooked sonic fan game!
Website: www.srb2.org
Nebetsu
April 15th, 2007, 17:57
I want to play Sonic CD on one of these... >>
Other than that, some of Bioware's games would be great. Maybe a low graphic version of NWN... >>
JKKDARK
April 15th, 2007, 18:00
I want to play Sonic CD on one of these... >>
no source = no port
yaustar
May 1st, 2007, 20:57
I want to play Sonic CD on one of these... >> >>
You can, there is a MegaCD emulator for it.
dj2bklyn
September 22nd, 2008, 03:27
Every Game&watch Game Ever Made
Including Pacman Game Watches
GP2Xcast
October 11th, 2008, 08:15
What I would definitely love to see converted to the GP2X is:
* a scrolling pinball-game in the vein of old Amiga classics such as "Pinball Illusions", "Pinball Dreams", "Pinball Fantasies", "Slamtilt", "Obsession" etc.
* an enhanced conversion of the Famicom/NES football arcade game "Nintendo World Cup" with updated graphics/sound and additional national teams + the supershots that Nintendo removed when they switched the original "Nekketsu" game by Tecmo into what was then known as "Nintendo World Cup" (now that would be awesome!!!)
* a "WipeOut"-type racing-game - of course with a nice electronic dance-soundtrack like the original Playstation games had
* the old public domain (or was it donationware?) shooter "Deluxe Galaga" from the Amiga with all its cool secrets, extra weapons and so forth (a 1:1 conversion of the enhanced AGA-version would be great as I don't see many ways on how to improve this excellent shooter which I consider to be one of the best ever)
* "Total Chaos AGA" - a Chaos-game from the Amiga, based on the original Spectrum classic. I know a simple conversion of the original one exists for the GP2x, but a port of this more complex re-vamped game would be a dream turning into reality...
* a snowboarding-game like "Cool Boarders" because I see no way to play such a game on the GP2x at the moment
* a "Gran Turismo" conversion, but maybe with a top-down view like in "Micro Machines" or "Super Cars" to make the game less complex graphics-wise ;)
* the Rogue-like game "Angband" (with GFX-tileset) even though I have no clue how to integrate the very complicated controls without a keyboard to use on the GP2x
* a rallye-game similar to "Colin McRae (RIP) Rallye" feat. a co-driver's speech that makes the atmosphere of the game even more dense and realistic
* "Commander Keen" (Microsucks Windoze PC) with updated graphics
---
Even if probably none (???) of the above wishes (or dreams?) may ever become reality, I am going to get myself a GP2X F200 until Xmas (hopefully). :D Too bad I have no idea about developing games/coding (I don't count the simple C64 games I coded when I was a kid), so the only thing I know how to do is to make electronic music and create sound-effects (I'm a techno producer/label-manager/DJ/live-performer when I don't spend hours and hours of playing Dreamcast and Amiga games).
Hence, I would like to come up with some OFF-TOPIC ideas about "APPLICATIONS I would like to see on the GP2x"... :D:D:D
Idea #1: An MP3-player with visualisation option!
I wonder why this has not been done yet. I think it would not be too hard for the GP2x to sync some random visuals (maybe with some cool transition-effects in VJ-style) to the sound of an MP3. Perhaps one could even integrate a way to include custom AVI, Quicktime or Flash-loops into the visuals which one could store on the SD-card in a specific folder (think for e.g. about so-called VJ-loops like those you can grab on vjvault.com).
Idea #2: Turn your GP2x into a portable DJ-mixing system!
With firmware-versions that now even support bigger SDHC-cards it should not be a problem to store a larger library with hundreds of MP3s to take along with you. Now, how sweet would it be not just to listen to your favourite music but also to impress your friends on a party by using the little box to mix your tunes like a DJ?
ATTENTION: This part might be boring if you are not into technical stuff and it can be very confusing if you don't know about DJing or have not used at least a PC-software for MP3-mixing so far. I use a few DJ-related terms in here but I don't know how to keep explanations more simple than this. :confused: Maybe I should come up with a simple drawing or something like this...
I don't know how good the sound-chipset and CPU-power of the GP2x are suited for such applications, so I have 2 possible suggestions:
1. If the GP2X is powerful enough, one could port an almost fully fledged DJ-software with sound manipulation-functions like pitch-bend, reverse-play, cue- and loop-options, simple EQ or killswitches and so on. One could load two different MP3s into two virtual "decks" which are shown on the display and a simplified mixer with only a cross-fader and 3 buttons on each side to kill either low, mids or high-frequencies of the equalizer of either deck A or deck B. You can use the pen to drag the cross-fader from left to right and to activate deck A or B (for e.g. to load a new track into the active deck, to use the pitch-bend buttons or to move the deck's pitch-fader to increase or decrease the tempo by for e.g. +/- 12%).
Instead of using pitch-bend buttons, a display of a scrolling wave-form or time-/beatmarker for the active deck to be dragged back and forth using the touchscreen would be an even better idea. Again, I have no idea whether the poor GP2x could handle it or not.
Since the GP2x features only one sound-output, the software could automatically output the sound of the deck to be previewed through the left channel into your earphone, whereas the master-output of your mix can go through the right channel. Disadvantage: the software would have to mix the MP3's stereo-signals down into mono, taking away some of the dynamics (but hey, you can't have everything in life!).
I reckon that the F200 touchscreen would be an absolute must for an intuitive use of the software (for e.g. to slide the crossfader to mix the 2 MP3s loaded into decks A and B).
2. If the above idea is actually too complex to program/handle for the GP2x, one could try to implement only 2 decks with the aforementioned simple crossfader, EQ-buttons and 2 pitch-bend buttons for each deck + 2 sync-buttons which automatically synchronise the 2 tracks using a (simple?) algorhythm for beat-detection, without the ability to increase or decrease the pitch/tempo of the tracks manually. Both MP3s would be matched automagically to a user-defined master-tempo expressed in BPM. Of course, mixing would still be dodgy like this but hey - it could still be a nice proof of concept! LOL
All of this shit sounds complicated but I actually even have an exact idea about how this could look like on the screen so that it is still intuitive to use (it is very hard to put it into words though). :D I just don't know if it's possible to code such a thing... Probably the GP2x is too weak to beatmatch, analyze, playback, crossfade and manually pitch-control two tunes at the same time. :( I don't even want to mention the feature of simultaneously recording the mix onto an SD-card in MP3-format... This may never work as the poor little device would have to handle all the stuff above plus encode the master-output into a single MP3-file to be written onto the SD-card in realtime (!!!).
Oh, but eventually it might be better to take another approach so that some skilled guy creates a single-DJ-deck MP3-player application so that one could connect two GP2x devices running the software (which allows to load only 1 MP3 at a time to a DJ-mixer and have a proper mixer with full access to all functions (except auto-sync) plus stereo-sound.
Performance-wise this should be less heavy on the GP2x and the screen would be less crowded too. One may possible even include a playlist manager. The only bad thing is that you need two GP2x in order to mix but on the other hand you would have got a way to carry all your music for your mix with you into the club and do the actual mix with a portable media-controller featuring the easy-to-use touchscreen as your controlling interface...
Why didn't I come up with the approach of using one program on two GP2x in order to mix music earlier??? Damn, it's too late at night... :eek:
Or somebody simply creates an MP3-player in which you may have a BPM-display and a scrolling waveform-display of the MP3 that allows you to scratch the track with the finger/pen using the F200-touchscreen and increase/decrease the song-tempo.
Aww... I should stop dreaming... :rolleyes:
P.S.: I also have another stupid idea to use a GP2x F200 as a looped-wave-file controlling live-performance tool (possibly with USB-MIDI-controller support via the cradle???), similar to the Mac & PC program Ableton Live but I won't elaborate on that now... o__O
P.P.S.: The way of using the pen/finger to scratch or pitch-bend a playing track in such a DJ-application could look a bit like this stuff: http://vimeo.com/922894
P.P.S. #2: What the heck...??? Similar stuff already exists for the Nintendo DS!?!?! I am deeply impressed!!! http://www.youtube.com/watch?v=MQCZnwNr0ms
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