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gpSP for GP2X Release 3 - GBA Emulator for the GP2X
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wraggster
December 2nd, 2006, 01:31
Zodttd has updated his GBA Emulator for the GP2X to Release 3, heres whats new:

- Release 3:
- Fixed a bug having to do with a fix for the menu system made in release 2.
- Fixed a few GP2X specific bugs. gpSP should now exit cleanly on the GP2X and be able to be loaded again.
- Cleaned up some of the source.
- Added an optimized "fast" version of gpSP which plays games much faster but at the cost of compatibility.
IF A GAME DOESN'T RUN CORRECTLY WITH THE OPTIMIZED VERSION, USE THE NORMAL VERSION BEFORE REPORTING A BUG!
- Release 2:
- Fixed a potential memory leak each time the menu is accessed
- Fixed the menu sensitivity of GP2X controls
- Fixed the background image in the menu system
- Changed the controls as specified in the button mappings below
- Added a toggle for sound on/off

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T-2000
December 2nd, 2006, 11:31
why does it say press x to return to the main menu, when in fact this starts the game.?

and when playing and u press the left shouldr and the "A" button and it says " frameskip:00 up down to alter" it doesnt alter frameskip it alters the menu in the game if your at a menu stage , the emu writing is hidden behind the game screen..( unless u press the "A" button again ) .. and is it possible to have a cpu clock option in the menu screen instead of as the emu starts..?

in pacman it says press "A' to start on doing this it brings the menu up, i thought somewhere i read the buttons had been mapped to GBA.

these are just a few findings while trying to play a few games..