Utility of Time - Zelda Editor
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Malksta
August 13th, 2007, 18:22
via cooliscool (http://zso.krahs-emag.com/zcforums/index.php?topic=19.msg55#msg55)
Overview:
Utility of Time is a tool that allows a user to view and edit Zelda: Ocarina of Time and Majora's Mask actor (.zobj) files, map files (.zmap), visually place and change actors (also known as models, or NPCs in most cases) in the loaded room, save them, and inject back into the Debug ROM, and much more. Actors are represented as cubes in place of the actor. It's open source, too.
Graphical Features:
Uses OpenGL 1.1 - 1.4 features for rendering. 1.4 compliance is not necessary but highly recommended.
WASD FPS style camera system.
Full polygon mesh support (geometry).
Lacks texture support in releases, though allows RAW texture dumping.
Vertex colors used for primitive coloring and shading (most maps look quite nice ).
Per-Vertex alphas.
Release 0.83.1 Changes
+ Self contained through tabs. No more map mod dialog, everything you need is all in tabs (hide or show by clicking the button with the "<" or ">" character to the left of the window). Tabs are "Graphics", "Map", and "Map Continued". Graphics is limited right now, but will contain more in the future. Map options are the same as the old map mod dialog.
+ Dumping of actor information to a txt file ("Map" tab).
+ Manual vertex entry through the "Graphics" tab.
+ In 0.83, the picking engine would very rarely fail due to the objects drawn in the back buffer being the same scale as those shown on screen. Fixed.
+ Tool Sensitivity slider in the status bar. Should help actor or vertex positioning on larger scale models or maps (ie, box.zobj and spot00_room_0.zmap, respectively).
+ Press T to cycle through textures. I know, it's a silly thing to do, but at least you can see what textures are in use until I have time to fully rewrite the renderer. RGBA textures are red only because VB .net's overflow checking is like a morman mother who hates bit shifting (OoT uses 16bpp RGBAs, which OpenGL can support, but most GPUs don't like them, so I have to convert them to 32bpp). Will most likely be fixed next version.
+ FPS is now part of the on screen display (top right corner).
+ If zav.ini is not present or is null (first time setup), the setup dialog's cancel button will be disabled.
Download Binary (http://webpages.charter.net/cooliscool/Utility_of_Time_0.83.1.exe)
Download Source Code (http://webpages.charter.net/cooliscool/UoT_0.83_Source.rar)
CoinCollector
August 14th, 2007, 06:18
Oh yes, I remember this! I first saw it when it was only an object and room viewer. The collection of Nintendo 64 level editors is slowly growing.
nate9999
September 6th, 2007, 20:27
anyone know of any good mods built with this yet?
nate9999
September 11th, 2007, 01:28
I wanted to inform you all that this also works with Legend of Zelda Ocarina of Time Master Quest. To aviod ROM talk, I will say that the Master Quest (the one released for gamecube) is merely an n64 rom running on a fancy emulator made by nintendo. Anyone that legitimatelly owns a copy of this disc can rip master quest and it plays wonderfully in project 64, and is editable with the Utility of Time.
cooliscool
September 17th, 2007, 21:37
Textures are coming along well:
http://img524.imageshack.us/img524/2691/clipboard09za7.png
http://img178.imageshack.us/img178/6287/clipboard10cy4.png
http://img526.imageshack.us/img526/1294/clipboard08po9.png
http://img516.imageshack.us/img516/1748/clipboard01wq7.png
:thumbup:
CoinCollector
September 17th, 2007, 23:55
Oh, finally! Textures! This is nice, cooliscool!
And by the way, I'm Timboid over from The Rare Witch Project.
dark heart
September 28th, 2007, 11:46
i just like to say, i can't download it!!! :eek: someone please upload it!
dark heart
September 29th, 2007, 01:22
oh i found it.:)
it was a link to version 0.83.4,
ah, here it is.
http://webpages.charter.net/cooliscool/UoT_0.83.4.exe
hey 'cooliscool', why didn't you mention this version?
dark__echoes
September 30th, 2007, 02:23
thanks dark heart! i could only get the source to work
cooliscool
September 30th, 2007, 09:52
http://webpages.charter.net/cooliscool/UoT_0.84.exe
That's actually the latest released version.
dark heart
September 30th, 2007, 11:46
well i guess it would have been good of you to tell us earlier.
Malksta
September 30th, 2007, 14:49
@dark heart: AFAIK, cooliscool doesn't have somewhere to update ( ZC forums hacked ) so don't be suprised if you don't notice he has a newer build released :P
Elmo-Matt
February 13th, 2008, 02:11
This sucks, I cant download...
It says: «Web Page Not Found»
Help plz...
link1237
May 24th, 2008, 13:48
Same here, I got the Page Not Found thing too. Wish someone could post a link on Mega Upload or somewhere for this thing.:(
The Tjalian
May 26th, 2008, 22:54
Utility of Time... megauploaded!
http://www.megaupload.com/?d=9V9N0R2F
Enjoy!
mrhippieguy
July 26th, 2008, 04:31
Dude, you're a freakin' lifesaver.THANK YOU, MAN!
Onilink190
August 10th, 2008, 00:31
If anyones listening, i need help with Uot, When i start it it says C:\WINDOWS\Microsoft.Net\Framework\v2.0.5072\mscwo rks.dll could not be loaded
unthinkable
August 12th, 2008, 15:36
when i tryed utility of time... i got the setup done with the defualt rom in (oot) and when i clicked open and looked for maps nothing was there nothing anywhere! :confused: some one told me i need to decomsite it but i dont know what that means... but help i dont get it! :confused:
cooliscool
September 14th, 2008, 06:55
For anyone who still holds even a shred of interest...
Download latest beta (http://www.lulzomgwtf.com/uot/UoT_Current/UoT_Beta_3.rar) (massive improvements!)
:thumbup:
lozeldatkm
September 16th, 2008, 23:45
hey, cooliscool, i just got that latest beta. i had never heard of this project until a couple days ago so i thought about playing around with it. is there a tutorial or full help page anywhere? i figured a few things out, but a lot of stuff is still confusing. like, trying to guess which map file is which place, let alone what all the different .zscene files inside each one is. also, i can't figure out how to actually place an actor (like, just pull something out of the blue like a moblin and stick it in the castle town) or how to edit text boxes.
oh yeah and im having trouble editing verticies. i put my mouse tool mode to vertex editor, but when i click on a vertex, it doesnt select anything and just acts like it's still in camera mode.
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