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FPSE for GP32 WIP Update
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wraggster
October 27th, 2004, 11:55
LDChen posted this update about his work on a Playstation emulator for the GP32 :[br][br] I must also tell you that I'm not planning to release this version immediately.[br]This FXE has been created with 0.10 core.[br]I don't think I can do it with 0.09, at least it wouldn't be so easy.[br]It's because the RAM usage is less smart that 0.10.[br]Sorry, but you will need to wait that I finish my job.[br]Lot of users are waiting for this, and the users of FPSEce are included.[br][br]Mmmm... I just read that link about the competition, but I don't think I will do that contest, for the same previous reason (unfinished core).[br]I used too much energies for releasing an incomplete product.[br]Afterall, what should I do with a Nintendo DS?[br]A console is really interesting for me when you have lot of software/games/applications, and you can also write programs for it.[br]More important, I don't think I can win.[br]Nobody wants a PSX emulator that runs to 1 fps every 1 or 2 seconds (speed on GeePee32), right?[br]It needs more coding, but now I want to continue my previous sources for a while. GP32 support isn't discontinued, it's just delayed a bit.[br]Thanks anyways.[br][br]Sincerely,[br][br]LDChen