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date of release? xgp
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poison2003
August 21st, 2005, 07:22
anyone knows the date?? i searched google couldnt find much

ProphetZG
August 25th, 2005, 05:23
There is no date yet. Sometime in 2006 basically.

The XGP design isn't even finalized yet. These are only prototypes we've been seeing.

The GPX2 however, is expected to be available this October.

Basically if you're into GP32 and like emulators and homebrew, get the GPX2. GPX2 is intended to be open to emulation and homebrew devs. XGP is intended to be a 3D based commercial system and its creator has said in an interview that he doesn't want to it become like the GP32 with emulators. He's hoping to compete with Sony and Nintendo in the commercial market with XGP. ;) Good luck there pal.

ProphetZG
August 25th, 2005, 05:25
Also, keep a watch here for more info on GPX2:

http://www.gp32x.com/board/index.php?act=ST&f=41&t=20260

Craig should be posting more info there soon.

wraggster
August 26th, 2005, 22:04
The GPX2 should be a killer homebrew console but will it do well apart from those of us who like homebrew and emulation.

poison2003
August 27th, 2005, 02:38
it looks awsome but i dont like only 1 thing that gpx2 is that it uses battaries and not recharging.... but xgp will have a recharger

and wraggster is right it will be a great thing for homebrews and emulations

ProphetZG
August 27th, 2005, 11:10
it looks awsome but i dont like only 1 thing that gpx2 is that it uses battaries and not recharging.... but xgp will have a recharger

So many people seem to not realize there are rechargeable AA's. <_<

They're just as good as having a custom rechargeable battery, except they're less expensive and they work on anything that uses AA's. They even have Li-ion based rechargeable AA's. And you will never have a problem getting a set of AA's in an emergency.

So having the GPX2 based on AA's is very smart. Luckily most GP32 users will already realize this, even if the general public doesn't.

You might want to read my old GP32 FLU review for some info on rechargeable AA's & rechargers:

http://www.retrogames.com/gp32flu_review_1.html

and wraggster is right it will be a great thing for homebrews and emulations

Err... yes. I said exactly the same thing:

"Basically if you're into GP32 and like emulators and homebrew, get the GPX2. GPX2 is intended to be open to emulation and homebrew devs."

ProphetZG
August 27th, 2005, 11:25
The GPX2 should be a killer homebrew console but will it do well apart from those of us who like homebrew and emulation.

Nope. But it's aimed directly at the GP32/emu/homebrew hobbyist market.

Which is very smart. That market already loves the GP32. Breaking into the mainstream gaming market has already been proved a daunting task, going by Gamepark and Tapwave's examples. So it's great that GPH has recognized they have a unique market of their own to feed, and although relatively small, big enough to form a decent niche with some room for expansion.

The XGP however, I think has the real identity problem. Unless plans change, I don't see it doing too well with either the commercial audience, or the homebrew audience. GP will have a very hard uphill battle ahead to get XGP recognized, and even harder, to get good games made for XGP.

Without homebrew, GP32 would've died a quiet death years ago. Even in Korea. Luckily GPH realized this, and chose to make the gPX2 for the market that kept them afloat instead of trying to be a Korean Gameboy. On the other hand, the people left at GP are still stuck on that idea of becoming the next Nintendo or Sony, and I really doubt they'll succeed. They do have the technology, but it's the games they lack. And without massive Sony sized bank accounts to draw from, it's pretty much impossible to get a lot of really good games made for an obscure console. And without a lot of really good games, you aren't going to compete with Nintendo & Sony. No matter how nice your system specs are. Not even in Korea. IMO.

poison2003
August 27th, 2005, 21:16
Nope. But it's aimed directly at the GP32/emu/homebrew hobbyist market.

Which is very smart. That market already loves the GP32. Breaking into the mainstream gaming market has already been proved a daunting task, going by Gamepark and Tapwave's examples. So it's great that GPH has recognized they have a unique market of their own to feed, and although relatively small, big enough to form a decent niche with some room for expansion.

The XGP however, I think has the real identity problem. Unless plans change, I don't see it doing too well with either the commercial audience, or the homebrew audience. GP will have a very hard uphill battle ahead to get XGP recognized, and even harder, to get good games made for XGP.

Without homebrew, GP32 would've died a quiet death years ago. Even in Korea. Luckily GPH realized this, and chose to make the gPX2 for the market that kept them afloat instead of trying to be a Korean Gameboy. On the other hand, the people left at GP are still stuck on that idea of becoming the next Nintendo or Sony, and I really doubt they'll succeed. They do have the technology, but it's the games they lack. And without massive Sony sized bank accounts to draw from, it's pretty much impossible to get a lot of really good games made for an obscure console. And without a lot of really good games, you aren't going to compete with Nintendo & Sony. No matter how nice your system specs are. Not even in Korea. IMO.


yes thats very true but if they can get a killer game some new up comming game that would be just for tehir system they might have a chance to compete but thats a very very small chance
but still i would love to play some good old games on it like sega games