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		<title><![CDATA[DCEmu Forums:: The Homebrew & Gaming Network :: - Nintendo Wii News Forum]]></title>
		<link>http://www.dcemu.co.uk/vbulletin</link>
		<description><![CDATA[The latest Nintendo Wii News & Releases can be found in this forum. Topics can only be started by Mods, Coders and Staff, anyone can reply however :), This is the hosted forum for Nintendo Wii News. Also Please Check Gamecube News forum for Dual Wii/GC Emulators/Homebrew]]></description>
		<language>en</language>
		<lastBuildDate>Sat, 21 Nov 2009 04:46:00 GMT</lastBuildDate>
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		<ttl>60</ttl>
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			<title><![CDATA[DCEmu Forums:: The Homebrew & Gaming Network :: - Nintendo Wii News Forum]]></title>
			<link>http://www.dcemu.co.uk/vbulletin</link>
		</image>
		<item>
			<title>Naruto Shippuden: Clash of Ninja Revolution 3</title>
			<link>http://www.dcemu.co.uk/vbulletin/showthread.php?t=267026&amp;goto=newpost</link>
			<pubDate>Sat, 21 Nov 2009 00:06:02 GMT</pubDate>
			<description>Newly released today:

Image: http://image1.play-asia.com/170/8q/pa.157411.1.jpg 

 features 
The first Wii exclusive NARUTO Shippuden title featuring all new content and storyline, Now includes Wi-Fi multiplayer gameplay functionality 
Includes enhanced fighting gameplay mechanics 
More than 30...</description>
			<content:encoded><![CDATA[<div>Newly released today:<br />
<br />
<img src="http://image1.play-asia.com/170/8q/pa.157411.1.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
 features <br />
The first Wii exclusive NARUTO Shippuden title featuring all new content and storyline, Now includes Wi-Fi multiplayer gameplay functionality <br />
Includes enhanced fighting gameplay mechanics <br />
More than 30 playable characters, many of which have been upgraded with a new Shippuden look and unique abilities, including character-specific jutsu moves <br />
More than 40 3D environments to choose from, including nine completely new stages <br />
 <br />
description<br />
NARUTO™ Shippuden: Clash of Ninja Revolution® 3, an exciting new installment to the hit Clash of Ninja fighting game series. Exclusively for Wii™, the classic 3D fighting game features new and improved gameplay mechanics, multiple gameplay modes, and for the first time, Wi-Fi multiplayer functionality. The game follows the storyline of the popular NARUTO Shippuden anime series and showcases the grown up new look of the NARUTO cast of characters.  <br />
<br />
<a href="http://www.play-asia.com/SOap-23-83-2pz-71-z3-84-j-70-3dgj.html" target="_blank">http://www.play-asia.com/SOap-23-83-...j-70-3dgj.html</a></div>

]]></content:encoded>
			<category domain="http://www.dcemu.co.uk/vbulletin/forumdisplay.php?f=51">Nintendo Wii News Forum</category>
			<dc:creator>wraggster</dc:creator>
			<guid isPermaLink="true">http://www.dcemu.co.uk/vbulletin/showthread.php?t=267026</guid>
		</item>
		<item>
			<title>Resident Evil: The Darkside Chronicles</title>
			<link>http://www.dcemu.co.uk/vbulletin/showthread.php?t=267021&amp;goto=newpost</link>
			<pubDate>Sat, 21 Nov 2009 00:04:21 GMT</pubDate>
			<description>Newly released today:

Image: http://image1.play-asia.com/170/8o/pa.156485.1.jpg 

 features 
Invite friends and family to experience the horror alongside you in 2-player co-op mode 
Experience environments and areas from classic Resident Evil titles such as Raccoon City from Resident Evil 2 and...</description>
			<content:encoded><![CDATA[<div>Newly released today:<br />
<br />
<img src="http://image1.play-asia.com/170/8o/pa.156485.1.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
 features <br />
Invite friends and family to experience the horror alongside you in 2-player co-op mode <br />
Experience environments and areas from classic Resident Evil titles such as Raccoon City from Resident Evil 2 and the hidden Umbrella laboratory from Resident Evil: Code Veronica, as well as scenarios that will be all new to Darkside Chronicles <br />
Play as Leon S. Kennedy, protagonist of Resident Evil 2 and Resident Evil 4, his partner Claire Redfield, who appeared in Resident Evil 2 and Resident Evil: Code Veronica, and others still to be announced <br />
Players can upgrade and customize their weapons for each battle scenario. Each playable character can be specialized for a specific combat style <br />
In addition to the initial settings of Easy, Normal and Hard, the game’s difficulty level will adjust automatically based on the player’s skill level so that both old and new fans can have a fun and challenging experience <br />
For true Resident Evil devotees, archive items such as characters, enemies, old documents and movies can be found throughout the game <br />
 <br />
description<br />
The game’s on-rail, arcade shooter gameplay first featured in Resident Evil®:The Umbrella Chronicles, has been radically upgraded. With the focus on creating more terrifying experiences than ever before, the camera now mimics the first person point of view, providing a more cinematic and immersive experience. Combined with an eerie soundtrack and a new graphics engine utilizing state-of-the-art technology, Resident Evil: The Darkside Chronicles delivers the most fun and accessible horror game on the Nintendo Wii™ yet.  <br />
<br />
<a href="http://www.play-asia.com/SOap-23-83-2pz-71-z3-49-en-84-j-70-3cqt.html" target="_blank">http://www.play-asia.com/SOap-23-83-...j-70-3cqt.html</a></div>

]]></content:encoded>
			<category domain="http://www.dcemu.co.uk/vbulletin/forumdisplay.php?f=51">Nintendo Wii News Forum</category>
			<dc:creator>wraggster</dc:creator>
			<guid isPermaLink="true">http://www.dcemu.co.uk/vbulletin/showthread.php?t=267021</guid>
		</item>
		<item>
			<title>Wii Everlast 3in. Aerobic Step</title>
			<link>http://www.dcemu.co.uk/vbulletin/showthread.php?t=267008&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 23:21:30 GMT</pubDate>
			<description><![CDATA[New from Divineo USA (http://www.divineo.com/php/affstart.php?affcode=arboretum&prod=zz-wii-cxe3)

Image: http://www.divineo.com/divineo/images/products/zz-wii-cxe3-s.jpg 

- Take your cardio and strength training to the next level with the new Everlast 3 inch Aerobic Step for Wii Fit. 
- These...]]></description>
			<content:encoded><![CDATA[<div>New from <a href="http://www.divineo.com/php/affstart.php?affcode=arboretum&amp;prod=zz-wii-cxe3" target="_blank">Divineo USA</a><br />
<br />
<img src="http://www.divineo.com/divineo/images/products/zz-wii-cxe3-s.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
- Take your cardio and strength training to the next level with the new Everlast 3 inch Aerobic Step for Wii Fit. <br />
- These sturdy Aerobic Steps transform the Wii Fit Balance Board (not included) into the ultimate Aerobic workout device. <br />
- Rubber feet on base keep unit from sliding during use. <br />
- Strong enough to support 300 lbs. <br />
- Adds 3 inches of height to the Fit Balance Board. <br />
- Steps are stackable for easy storage</div>

]]></content:encoded>
			<category domain="http://www.dcemu.co.uk/vbulletin/forumdisplay.php?f=51">Nintendo Wii News Forum</category>
			<dc:creator>wraggster</dc:creator>
			<guid isPermaLink="true">http://www.dcemu.co.uk/vbulletin/showthread.php?t=267008</guid>
		</item>
		<item>
			<title>SpaceBubble 0.92</title>
			<link>http://www.dcemu.co.uk/vbulletin/showthread.php?t=266956&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 20:15:28 GMT</pubDate>
			<description>wplaat released SpaceBubble v0.92 

SpaceBubble is a classic board puzzle game based bubble breaker. Select multiple bubbles with the same color and destroy them, the more you hit in one the higher score you will get. Created by wplaat (www.plaatsoft.nl). 

Key Features 
- 2D bubble gameboard with...</description>
			<content:encoded><![CDATA[<div>wplaat released SpaceBubble v0.92 <br />
<br />
SpaceBubble is a classic board puzzle game based bubble breaker. Select multiple bubbles with the same color and destroy them, the more you hit in one the higher score you will get. Created by wplaat (<a href="http://www.plaatsoft.nl" target="_blank">www.plaatsoft.nl</a>). <br />
<br />
Key Features <br />
- 2D bubble gameboard with special graphical effects. <br />
<br />
- Support one to four concurrent players <br />
<br />
- Seven game levels <br />
<br />
- Game player score is shared on internet. <br />
<br />
- Easy menu system. <br />
<br />
- WiiMote IR device support <br />
<br />
- 9 background music tracks <br />
<br />
- Several sound effects <br />
<br />
This evening SpaceBubble 0.92 is released by PlaatSoft<br />
<br />
18/11/2009 Version 0.92<br />
- Added today top highscore screen.<br />
- Added functionality to trace game events to trace file.<br />
- High score is send to web service if score is better then 5000 points.<br />
- Improve network thread<br />
- Use libfat 1.0.6 as disk access engine<br />
- Use libmxml 2.6 library as xml engine<br />
- Use libogc 1.8.0 library as Wii interface engine<br />
- Build game with devkitPPC r19 compiler.<br />
<br />
via <a href="http://wiibrew.org/" target="_blank">wiibrew</a><br />
<br />
<b>Download and Give Feedback Via Comments</b></div>


	<br />
	<div style="padding:6px">
	
	

	
	
	
	
	
		<fieldset class="fieldset">
			<legend>Attached Files</legend>
			<table cellpadding="0" cellspacing="3" border="0">
			<tr>
	<td><img class="inlineimg" src="http://www.dcemu.co.uk/vbulletin/images/jnj/attach/zip.gif" alt="File Type: zip" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
	<td><a href="http://www.dcemu.co.uk/vbulletin/attachment.php?attachmentid=2147511956&amp;d=1258748124">SpaceBubble.zip</a> (2.38 MB)</td>
</tr>
			</table>
		</fieldset>
	
	
	</div>
]]></content:encoded>
			<category domain="http://www.dcemu.co.uk/vbulletin/forumdisplay.php?f=51">Nintendo Wii News Forum</category>
			<dc:creator>wraggster</dc:creator>
			<guid isPermaLink="true">http://www.dcemu.co.uk/vbulletin/showthread.php?t=266956</guid>
		</item>
		<item>
			<title>Pong2 0.99</title>
			<link>http://www.dcemu.co.uk/vbulletin/showthread.php?t=266955&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 20:11:39 GMT</pubDate>
			<description>wplaat released pong2 v0.99 

Pong2 is an open-source game based on the original game of Pong. Pong2 has improved features over the original. The paddle can be moved horizontally and vertically. 10 tracks of background music are available during game play. The first player to score 10 points in...</description>
			<content:encoded><![CDATA[<div>wplaat released pong2 v0.99 <br />
<br />
Pong2 is an open-source game based on the original game of Pong. Pong2 has improved features over the original. The paddle can be moved horizontally and vertically. 10 tracks of background music are available during game play. The first player to score 10 points in each level is the winner. Created by wplaat (<a href="http://www.plaatsoft.nl" target="_blank">www.plaatsoft.nl</a>). <br />
<br />
Key Features <br />
- 2D pong gameboard with special graphical effects. <br />
<br />
- Five game levels <br />
<br />
- Multi player mode <br />
<br />
- Game player score is shared on internet. <br />
<br />
- WiiMote, Classic Controller device support <br />
<br />
- 10 background music tracks <br />
<br />
- Several sound effects <br />
<br />
This evening Pong2 0.99 is released by Plaatsoft. <br />
<br />
18/11/2009 Version 0.99<br />
- Maintenance release<br />
- Added functionality to trace game debug events to file.<br />
- Use the asndlib (part of libogc) now as standard sound engine.<br />
- Improve network thread<br />
- Upgrade libmxml library to 2.6<br />
- Upgrade libfat library to 1.0.6.<br />
- Build game with libogc 1.8.0 and devkitPPC r19 compiler<br />
<br />
via <a href="http://wiibrew.org/" target="_blank">wiibrew</a><br />
<br />
<b>Download and Give Feedback Via Comments</b></div>


	<br />
	<div style="padding:6px">
	
	

	
	
	
	
	
		<fieldset class="fieldset">
			<legend>Attached Files</legend>
			<table cellpadding="0" cellspacing="3" border="0">
			<tr>
	<td><img class="inlineimg" src="http://www.dcemu.co.uk/vbulletin/images/jnj/attach/zip.gif" alt="File Type: zip" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
	<td><a href="http://www.dcemu.co.uk/vbulletin/attachment.php?attachmentid=2147511955&amp;d=1258747880">pong2.zip</a> (1.59 MB)</td>
</tr>
			</table>
		</fieldset>
	
	
	</div>
]]></content:encoded>
			<category domain="http://www.dcemu.co.uk/vbulletin/forumdisplay.php?f=51">Nintendo Wii News Forum</category>
			<dc:creator>wraggster</dc:creator>
			<guid isPermaLink="true">http://www.dcemu.co.uk/vbulletin/showthread.php?t=266955</guid>
		</item>
		<item>
			<title>RedSquare 0.93</title>
			<link>http://www.dcemu.co.uk/vbulletin/showthread.php?t=266954&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 20:06:41 GMT</pubDate>
			<description>wplaat released RedSquare v0.93

RedSquare is an classic 2D action game. Click and hold the red square. Now, move it so that you neither touch the walls nor get hit by any of the blue blocks. If you make it to 31 seconds, you are doing brilliantly! Created by wplaat (www.plaatsoft.nl). 

Key...</description>
			<content:encoded><![CDATA[<div>wplaat released RedSquare v0.93<br />
<br />
RedSquare is an classic 2D action game. Click and hold the red square. Now, move it so that you neither touch the walls nor get hit by any of the blue blocks. If you make it to 31 seconds, you are doing brilliantly! Created by wplaat (<a href="http://www.plaatsoft.nl" target="_blank">www.plaatsoft.nl</a>). <br />
<br />
Key Features <br />
- 2D gameboard with special graphical effects <br />
<br />
- Game player score is shared on internet <br />
<br />
- Easy menu system <br />
<br />
- WiiMote IR device support <br />
<br />
- 10 background music tracks <br />
<br />
- Several sound effects <br />
<br />
This evening RedSquare 0.93 is released by Plaatsoft.<br />
<br />
19/11/2009 Version 0.93<br />
- Added today top highscore screen.<br />
- Improve local and global highscore screen.<br />
- Sound volume settings are now saved!<br />
- Added functionality to trace game events to trace file.<br />
- High score is send to web service if score is better then 10 seconds.<br />
- Improve network thread<br />
- Use libfat 1.0.6 as disk access engine<br />
- Use libmxml 2.6 library as xml engine<br />
- Use libogc 1.8.0 library as Wii interface engine<br />
- Build game with devkitPPC r19 compiler.<br />
<br />
If anybody has a good idea how to improve this game, please post a comment!<br />
<br />
via <a href="http://wiibrew.org/wiki/BibleQuiz" target="_blank">wiibrew</a><br />
<br />
<b>Download and Give Feedback Via Comments</b></div>


	<br />
	<div style="padding:6px">
	
	

	
	
	
	
	
		<fieldset class="fieldset">
			<legend>Attached Files</legend>
			<table cellpadding="0" cellspacing="3" border="0">
			<tr>
	<td><img class="inlineimg" src="http://www.dcemu.co.uk/vbulletin/images/jnj/attach/zip.gif" alt="File Type: zip" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
	<td><a href="http://www.dcemu.co.uk/vbulletin/attachment.php?attachmentid=2147511954&amp;d=1258747507">RedSquare.zip</a> (2.49 MB)</td>
</tr>
			</table>
		</fieldset>
	
	
	</div>
]]></content:encoded>
			<category domain="http://www.dcemu.co.uk/vbulletin/forumdisplay.php?f=51">Nintendo Wii News Forum</category>
			<dc:creator>wraggster</dc:creator>
			<guid isPermaLink="true">http://www.dcemu.co.uk/vbulletin/showthread.php?t=266954</guid>
		</item>
		<item>
			<title>BibleQuiz 0.94</title>
			<link>http://www.dcemu.co.uk/vbulletin/showthread.php?t=266950&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 20:01:38 GMT</pubDate>
			<description>wplaat (http://www.plaatsoft.nl/wiibrew/category/biblequiz/) released BibleQuiz v0.94

BibleQuiz is an open-source quiz game. Test your knowledge about the bible. Created by wplaat (www.plaatsoft.nl). 

Key Features 
- 2D Quiz gameboard with special graphical effects. 

- Support for four...</description>
			<content:encoded><![CDATA[<div><a href="http://www.plaatsoft.nl/wiibrew/category/biblequiz/" target="_blank">wplaat</a> released BibleQuiz v0.94<br />
<br />
BibleQuiz is an open-source quiz game. Test your knowledge about the bible. Created by wplaat (<a href="http://www.plaatsoft.nl" target="_blank">www.plaatsoft.nl</a>). <br />
<br />
Key Features <br />
- 2D Quiz gameboard with special graphical effects. <br />
<br />
- Support for four concurrent players <br />
<br />
- Many questions about many topics available <br />
<br />
- Game player score is stored on SD Card. <br />
<br />
- Game available in five languages <br />
<br />
- WiiMote device support <br />
<br />
- 10 background music tracks <br />
<br />
- Several sound effects <br />
<br />
This evening BibleQuiz 0.94 is released by PlaatSoft.<br />
<br />
19/11/2009 Version 0.94<br />
- Maintenance release<br />
- Added functionality to trace game events to trace file.<br />
- Improve network thread<br />
- Use libfat 1.0.6 as disk access engine<br />
- Use libmxml 2.6 library as xml engine<br />
- Use libogc 1.8.0 library as Wii interface engine<br />
- Build game with devkitPPC r19 compiler.<br />
<br />
- Content update:<br />
<br />
Added 20 spanish question ( 1 topic) <br />
<br />
via <a href="http://wiibrew.org/wiki/BibleQuiz" target="_blank">wiibrew</a><br />
<br />
<b>Download and Give Feedback Via Comments</b></div>


	<br />
	<div style="padding:6px">
	
	

	
	
	
	
	
		<fieldset class="fieldset">
			<legend>Attached Files</legend>
			<table cellpadding="0" cellspacing="3" border="0">
			<tr>
	<td><img class="inlineimg" src="http://www.dcemu.co.uk/vbulletin/images/jnj/attach/zip.gif" alt="File Type: zip" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
	<td><a href="http://www.dcemu.co.uk/vbulletin/attachment.php?attachmentid=2147511953&amp;d=1258747256">bibleQuiz.zip</a> (2.23 MB)</td>
</tr>
			</table>
		</fieldset>
	
	
	</div>
]]></content:encoded>
			<category domain="http://www.dcemu.co.uk/vbulletin/forumdisplay.php?f=51">Nintendo Wii News Forum</category>
			<dc:creator>wraggster</dc:creator>
			<guid isPermaLink="true">http://www.dcemu.co.uk/vbulletin/showthread.php?t=266950</guid>
		</item>
		<item>
			<title>Theater Room, Nintendo’s Video On Demand Service Launches Tomorrow</title>
			<link>http://www.dcemu.co.uk/vbulletin/showthread.php?t=266939&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 19:40:19 GMT</pubDate>
			<description>Nintendo is giving the Wii no Ma (Wii’s room) channel a major upgrade. Users will be able to watch feature films like the “Curious Case of Benjamin Button” and Kirby episodes in the new Theater no Ma (Theater Room) area.

Warner Brothers Japan, TV Asahi, Walt Disney Japan, Asmik Ace, NHK, J League...</description>
			<content:encoded><![CDATA[<div>Nintendo is giving the Wii no Ma (Wii’s room) channel a major upgrade. Users will be able to watch feature films like the “Curious Case of Benjamin Button” and Kirby episodes in the new Theater no Ma (Theater Room) area.<br />
<br />
Warner Brothers Japan, TV Asahi, Walt Disney Japan, Asmik Ace, NHK, J League Media, Sesame Workshop, Howcast, Bonus, Warp Star, Toei, NTV and the Pokemon Corporation will provide content for the service. Specific movies and anime series have not been announced, but Elmo videos should be available at launch.<br />
<br />
Aside from this 100 Wii Point ($1) episode of Kirby, pricing is still up in the air. Please note that the fee is only for a rental and rates will vary depending on the content. One neat Theater Room feature is some videos can be transferred to a Nintendo DSi for on the go viewing.<br />
<br />
For now, this service is only for Japan. Nintendo has not released Wii’s Room in any other region.<br />
<br />
<a href="http://www.siliconera.com/2009/11/20/theater-room-nintendos-video-on-demand-service-launches-tomorrow/" target="_blank">http://www.siliconera.com/2009/11/20...ches-tomorrow/</a></div>

]]></content:encoded>
			<category domain="http://www.dcemu.co.uk/vbulletin/forumdisplay.php?f=51">Nintendo Wii News Forum</category>
			<dc:creator>wraggster</dc:creator>
			<guid isPermaLink="true">http://www.dcemu.co.uk/vbulletin/showthread.php?t=266939</guid>
		</item>
		<item>
			<title><![CDATA[Super Mario Bros Wii "off to good start"]]></title>
			<link>http://www.dcemu.co.uk/vbulletin/showthread.php?t=266585&amp;goto=newpost</link>
			<pubDate>Thu, 19 Nov 2009 19:35:57 GMT</pubDate>
			<description><![CDATA[Lazard Capital Markets analyst Colin Sebastian has released a new investor note following a meeting with Nintendo yesterday in which he cites the Wii manufacturer as saying that sales of Super Mario Bros Wii are "off to a good start after three days at retail".

However, he adds that it's not yet...]]></description>
			<content:encoded><![CDATA[<div>Lazard Capital Markets analyst Colin Sebastian has released a new investor note following a meeting with Nintendo yesterday in which he cites the Wii manufacturer as saying that sales of Super Mario Bros Wii are &quot;off to a good start after three days at retail&quot;.<br />
<br />
However, he adds that it's not yet apparent whether or not the game has &quot;driven incremental hardware sales,&quot; a point which he notes &quot;remains a concern for the overall videogame industry.&quot;<br />
<br />
The meeting also covered Nintendo's ongoing strategy to drive audience expansion by targeting users of all ages and attempting to balance even further the gender split, while Sebastian also noted the launch in Japan of the company's video-on-demand service, Wii-no-Ma.<br />
<br />
He concludes that the outlook for the publisher will depend on the software line-up for the next 12 months, as well as the ongoing strength of the DS platform, and that while 2009 was disappointing, Nintendo is &quot;upbeat&quot; about its prospects for 2010 - and intends to &quot;be more vigilant&quot; in fighting piracy.<br />
<br />
Nintendo's share price closed down 1.1 per cent to JPY 22,250 (USD 250.58) at the end of trading on the Tokyo Stock Exchange today.<br />
<br />
<a href="http://www.gamesindustry.biz/articles/super-mario-bros-wii-off-to-good-start" target="_blank">http://www.gamesindustry.biz/article...-to-good-start</a></div>

]]></content:encoded>
			<category domain="http://www.dcemu.co.uk/vbulletin/forumdisplay.php?f=51">Nintendo Wii News Forum</category>
			<dc:creator>wraggster</dc:creator>
			<guid isPermaLink="true">http://www.dcemu.co.uk/vbulletin/showthread.php?t=266585</guid>
		</item>
		<item>
			<title>Miyamoto explains NSMB Wii design</title>
			<link>http://www.dcemu.co.uk/vbulletin/showthread.php?t=266474&amp;goto=newpost</link>
			<pubDate>Thu, 19 Nov 2009 12:08:06 GMT</pubDate>
			<description><![CDATA[Shigeru Miyamoto has given an interesting interview to Famitsu - translated and summarised by 1UP - about the design processes behind New Super Mario Bros. Wii.

It's the most closely he's been involved with day-to-day game design in a while, he said. "It's been a nostalgic time for me. I've been...]]></description>
			<content:encoded><![CDATA[<div>Shigeru Miyamoto has given an interesting interview to Famitsu - translated and summarised by 1UP - about the design processes behind New Super Mario Bros. Wii.<br />
<br />
It's the most closely he's been involved with day-to-day game design in a while, he said. &quot;It's been a nostalgic time for me. I've been getting into the game and making the sort of fine-tuning adjustments that I made with Super Mario World and Mario 3.&quot;<br />
<br />
Miyamoto says that the decision to go with &quot;a very orthodox Mario&quot; in the modern day and age was &quot;courageous&quot;, but motivated by the decision to focus on multiplayer.<br />
<br />
&quot;I figured that as long as multi-play was fun, then simpler would be better for everything else, both to players and to us creators. To put it bluntly, I would've been just fine with basically making a multiplayer Super Mario World. That's not too terribly interesting, though...&quot;<br />
<br />
The multiplayer served Nintendo's goal of making the game more accessible to everyone without making it easier or creating multiple difficulty modes, since a talented player can carry others through it. &quot;Even if they can't beat the game themselves, it's fun for them to experience the entirety of the game. That's why what you could call the 'story mode' is completely playable in multiplayer.&quot;<br />
<br />
Miyamoto agrees with us that it's a tougher game than the DS New Super Mario Bros. &quot;I do think the game has a lot more oomph to it than the first New SMB,&quot; he said. &quot;World 1 and 2 are pretty forgiving, things ramp up starting with World 3, and it gets even harder at World 6... You could say this game is a challenge to gamers, to see if they have the perseverance it takes.&quot;<br />
<br />
More from Miyamoto, including his thoughts on the Super Guide and how it was prefigured in Super Mario Bros. 3, over at 1UP. New Super Mario Bros. Wii is out today and it's lovely.<br />
<br />
<a href="http://www.eurogamer.net/articles/miyamoto-explains-nsmb-wii-design" target="_blank">http://www.eurogamer.net/articles/mi...smb-wii-design</a></div>

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			<category domain="http://www.dcemu.co.uk/vbulletin/forumdisplay.php?f=51">Nintendo Wii News Forum</category>
			<dc:creator>wraggster</dc:creator>
			<guid isPermaLink="true">http://www.dcemu.co.uk/vbulletin/showthread.php?t=266474</guid>
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			<title>New Super Mario Bros Wii sells 550,000 on day one in the Americas</title>
			<link>http://www.dcemu.co.uk/vbulletin/showthread.php?t=266299&amp;goto=newpost</link>
			<pubDate>Wed, 18 Nov 2009 23:55:12 GMT</pubDate>
			<description>Preliminary VGChartz estimates are in and it looks like New Super Mario Bros Wii has become the third fastest-selling game of the year so far in the Americas with over half a million copies sold in the first day alone. The title had accumulated around 520,000 preorders as of last week and VGChartz...</description>
			<content:encoded><![CDATA[<div>Preliminary VGChartz estimates are in and it looks like New Super Mario Bros Wii has become the third fastest-selling game of the year so far in the Americas with over half a million copies sold in the first day alone. The title had accumulated around 520,000 preorders as of last week and VGChartz estimates that week one sales in the Americas should come in at around one million units.<br />
<br />
The top Wii openings in the Americas have been Super Smash Bros. Brawl which sold 1.59m units in week one, and Mario Kart Wii which sold 1.21m units in week one. New Super Mario Bros Wii is expected to start slightly below those two but should sell more in weeks 2-6 with holiday sales boosts (Super Mario Galaxy may be a better comparison as it came out at roughly the same time of year two years ago although New Super Mario Bros Wii is expected to track at least 50% higher in the coming weeks).<br />
<br />
With Assassin's Creed 2 and Left 4 Dead 2 out tomorrow and Modern Warfare 2 still seeing enormous sales, it will be a busy week but at the moment it looks like Mario will be coming out on top.<br />
<br />
<a href="http://news.vgchartz.com/news.php?id=5887" target="_blank">http://news.vgchartz.com/news.php?id=5887</a></div>

]]></content:encoded>
			<category domain="http://www.dcemu.co.uk/vbulletin/forumdisplay.php?f=51">Nintendo Wii News Forum</category>
			<dc:creator>wraggster</dc:creator>
			<guid isPermaLink="true">http://www.dcemu.co.uk/vbulletin/showthread.php?t=266299</guid>
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			<title>TetWiis v0.1b</title>
			<link>http://www.dcemu.co.uk/vbulletin/showthread.php?t=266291&amp;goto=newpost</link>
			<pubDate>Wed, 18 Nov 2009 23:18:03 GMT</pubDate>
			<description>TetWiis (http://wiibrew.org/wiki/TetWiis) v0.1b released by pembo 

TetWiis is a Nintendo Wii Tetris clone, shamelessly based on the Nintendo DS version of Tetris. 

TetWiis is freeware, can be distributed freely and should never be charged for. 

v0.1b - Release 18th November 2009  

Known...</description>
			<content:encoded><![CDATA[<div><a href="http://wiibrew.org/wiki/TetWiis" target="_blank">TetWiis</a> v0.1b released by pembo <br />
<br />
TetWiis is a Nintendo Wii Tetris clone, shamelessly based on the Nintendo DS version of Tetris. <br />
<br />
TetWiis is freeware, can be distributed freely and should never be charged for. <br />
<br />
v0.1b - Release 18th November 2009  <br />
<br />
Known Issues/Missing Features <br />
Currently only works from an SD card. <br />
Power reset callback not implemented correctly <br />
GameCube Pad, Classic Controller support not yet complete <br />
Options aren't saved <br />
Highscore table not implemented yet <br />
Blocks not all coloured/patterend correctly <br />
Only currently tested on PAL TV - may have issues with NTSC. <br />
<br />
<b>Download and Give Feedback Via Comments</b></div>


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	<div style="padding:6px">
	
	

	
	
	
	
	
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			<legend>Attached Files</legend>
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	<td><a href="http://www.dcemu.co.uk/vbulletin/attachment.php?attachmentid=2147511943&amp;d=1258586276">tetwiis.zip</a> (9.80 MB)</td>
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]]></content:encoded>
			<category domain="http://www.dcemu.co.uk/vbulletin/forumdisplay.php?f=51">Nintendo Wii News Forum</category>
			<dc:creator>wraggster</dc:creator>
			<guid isPermaLink="true">http://www.dcemu.co.uk/vbulletin/showthread.php?t=266291</guid>
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			<title><![CDATA[Nintendo Plans "Surprising" Zelda Showing At E3 2010]]></title>
			<link>http://www.dcemu.co.uk/vbulletin/showthread.php?t=266192&amp;goto=newpost</link>
			<pubDate>Wed, 18 Nov 2009 21:26:05 GMT</pubDate>
			<description><![CDATA[Nintendo fans are in for more than just new Wii Vitality Sensor software at E3 2010. The Legend of Zelda series producer Eiji Aonuma says Nintendo hopes to show something "surprising" about Link's next Wii-bound adventure.

Aonuma tells the UK's Official Nintendo Magazine that the Zelda team has...]]></description>
			<content:encoded><![CDATA[<div>Nintendo fans are in for more than just new Wii Vitality Sensor software at E3 2010. The Legend of Zelda series producer Eiji Aonuma says Nintendo hopes to show something &quot;surprising&quot; about Link's next Wii-bound adventure.<br />
<br />
Aonuma tells the UK's Official Nintendo Magazine that the Zelda team has been trying &quot;something new in terms of the structure&quot; of the next entry in The Legend of Zelda, which Shigeru Miyamoto teased at this year's E3 in the form of new concept art.<br />
<br />
The next Zelda game after The Legend of Zelda: Spirit Tracks appears to be aimed at mixing up the now-familiar 3D formula. Aonuma tells ONM that he agrees with Miyamoto that &quot;if we are following the same structure again and again, we might not be able to give long time Zelda fans a fresh surprise.&quot;<br />
<br />
The still unnamed Zelda title will take advantage of the Wii MotionPlus peripheral and, more than likely, will offer a new role for Link's trusty Master Sword, as hinted at by the Wii game's concept art.<br />
<br />
<a href="http://kotaku.com/5407642/nintendo-plans-surprising-zelda-showing-at-e3-2010" target="_blank">http://kotaku.com/5407642/nintendo-p...ing-at-e3-2010</a></div>

]]></content:encoded>
			<category domain="http://www.dcemu.co.uk/vbulletin/forumdisplay.php?f=51">Nintendo Wii News Forum</category>
			<dc:creator>wraggster</dc:creator>
			<guid isPermaLink="true">http://www.dcemu.co.uk/vbulletin/showthread.php?t=266192</guid>
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			<title>Wiiwaa, A Wii Game Controlled With Puppet</title>
			<link>http://www.dcemu.co.uk/vbulletin/showthread.php?t=266144&amp;goto=newpost</link>
			<pubDate>Wed, 18 Nov 2009 19:58:04 GMT</pubDate>
			<description>Add a plush puppet to never ending list of Wii accessories. Zoink Games is packing one with every copy of Wiiwaa since it’s used to control the game. Players stuff a remote in the puppet’s mouth and play with it to control the game. Motions like walking, jumping, dancing, and “crazy somersaults”...</description>
			<content:encoded><![CDATA[<div>Add a plush puppet to never ending list of Wii accessories. Zoink Games is packing one with every copy of Wiiwaa since it’s used to control the game. Players stuff a remote in the puppet’s mouth and play with it to control the game. Motions like walking, jumping, dancing, and “crazy somersaults” are reflected on screen.<br />
<br />
Wiiwa is said to have more than a dozen mini-games in addition to a pet sim where you have to feed and care for your orange fellow. As a concept, Wiiwaa scores discussion points for trying something unusual. Zoink Games hopes that will help the Sweden based studio find a publisher.<br />
<br />
However, Zoink Games isn’t the only company with a Wii remote in a toy game. Babysitting Mama has a Wii remote powered toy baby peripheral. <br />
<br />
<a href="http://www.siliconera.com/2009/11/18/wiiwaa-a-wii-game-controlled-with-puppet/" target="_blank">http://www.siliconera.com/2009/11/18...d-with-puppet/</a></div>

]]></content:encoded>
			<category domain="http://www.dcemu.co.uk/vbulletin/forumdisplay.php?f=51">Nintendo Wii News Forum</category>
			<dc:creator>wraggster</dc:creator>
			<guid isPermaLink="true">http://www.dcemu.co.uk/vbulletin/showthread.php?t=266144</guid>
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			<title>Wii PES 2010 patched on release</title>
			<link>http://www.dcemu.co.uk/vbulletin/showthread.php?t=266131&amp;goto=newpost</link>
			<pubDate>Wed, 18 Nov 2009 19:28:46 GMT</pubDate>
			<description>via Eurogamer (http://www.eurogamer.net/articles/wii-pes-2010-patched-on-release)


Konami has alerted us to an upcoming and free bout of DLC for the Wii version of Pro Evolution Soccer 2010.

Simply, the update brings all player stats and data in-line with the real world. So, imagine a crazy...</description>
			<content:encoded><![CDATA[<div>via <a href="http://www.eurogamer.net/articles/wii-pes-2010-patched-on-release" target="_blank">Eurogamer</a><br />
<br />
<br />
Konami has alerted us to an upcoming and free bout of DLC for the Wii version of Pro Evolution Soccer 2010.<br />
<br />
Simply, the update brings all player stats and data in-line with the real world. So, imagine a crazy universe where Robin Van Persie had been injured during international duty - if that was the case the game would reflect it. You might even find he was out of the Arsenal squad for six weeks! Just imagine.<br />
<br />
We expect Konami will issue a few of these data refreshers as the season goes on.<br />
<br />
Pro Evolution Soccer 2010 is out on Wii this Friday, and we'll be discussing its pros and cons in a separate review. Maybe on Wii the match between Konami's and EA's game of football isn't so one-sided.</div>

]]></content:encoded>
			<category domain="http://www.dcemu.co.uk/vbulletin/forumdisplay.php?f=51">Nintendo Wii News Forum</category>
			<dc:creator>Shrygue</dc:creator>
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