Re: Streets of rage remake
Absolutly unbelievable :o
...dances
Chris
Re: Streets of rage remake
if anyone who speaks spanish can confirm it all, that would be great :P
But he did state that he is planning it.
Re: Streets of rage remake
It would be nice if we coulld some how hire the orginal Composer "yuzo Koshiro" to do the music for it, his work is nothing short of genius. I made some OSTs of SOR 1&2 (I thought 3's music was bad and in a interview with YK he even stated " SOR 3 was my worst work however I wanted a club scene tune since the clubs were a "in" thing at the time"} I sold them for $5 to friends now I hear buddies pull up to my house jamming to Mr X's theme or stage 4 from SOR 2, great tunes ;}.
Re: Streets of rage remake
Hehe, yeah i have a lot of ocremix sor tunes on my pc.
Oh yeah an update on this:
We are thinking about porting SorR to DREAMCAST and GP32 ,
Fenix was ported to those consoles, so, could be possible to make a console port. But we need to make a final Pc version, then, see if those console can handle it.
Re: Streets of rage remake
:-* Thank you, Lyon! This truly is the year of the DC ;D
Re: Streets of rage remake
Re: Streets of rage remake
hey Naitguolf avatar is the poster that came with issue 8 of retro gamer
Re: Streets of rage remake
[quote author=Christuserloeser link=board=homebrew;num=1095504740;start=0#5 date=10/04/04 at 19:14:36] :-* Thank you, Lyon! This truly is the year of the DC ;D[/quote]
Your are right to a point this is the year that the homebrew scene has gotten so much better with coders who are becomming more experienced but the DC is going to get even better when the coders have gotten as far as they can for coding on the dreamcast and this isnt the year yet we have many years ahead of us which means alot of fun
Congrats to all
Eric
Re: Streets of rage remake
We're glad that youre discussing about our remake.
We will use 4 players in pc, but we dont know what are the Pc equivalent of dreamcast. Its like P2-300?
Re: Streets of rage remake
http://mc.pp.se/dc/hw.html
Quote:
The Dreamcast main unit contains the following hardware:
* Hitachi SuperH SH-4 RISC CPU @ 200MHz
* NEC PowerVR2 graphics chip
* Yamaha AICA sound system (64 channel PCM sound)
* 16 MB main memory
* 8 MB texture memory
* 2 MB sound memory
* 12X GD-ROM (double density CD-ROM) drive
* 33.6Kbit modem
* Fan
Re: Streets of rage remake
Don't let the Hitachi 200Mhz CPU freak you out. The CPU in the Dreamcast is an SH4 CPU using the RISC architecture, and can't be compared to PC technology Mhz by Mhz.
It's been said that it's comparable to a 300Mhz PC, but I disagree - I'd place it somewhere a bit higher than that. It's all speculative anyway.
Re: Streets of rage remake
yeah i agree, risc is a faster chip than a pc chip (Reduced Instruction Set Computer), though obviously relys on vid card more than a pc.
Its very hard to pinpoint it, when you see pc converstions like quake3 running full speed on the dc.
Also the same with the powervr2 chipset, on the pc you wouldn't expect it to be powerfull enough for modern games like crazy taxi etc.
Anyway welcome to the forums Nightwolf :)
Re: Streets of rage remake
Speaking to a techie that i know, he places the Dreamcast closer to the speed of a 400Mhz pc
Re: Streets of rage remake
But a Pentium 1 or P2 Like processor?
Another question, anyone has played a game made in Fenix?
Re: Streets of rage remake
[quote author=Nightwolf link=board=homebrew;num=1095504740;start=0#14 date=10/13/04 at 17:29:44]But a Pentium 1 or P2 Like processor?[/quote]
No. The SH4 is a lot faster like a P2 with 200Mhz and uses a different structure.
I've played SORR and it could work!
I LOVE IT BY THE WAY :-* :-* :-*
I am one of the biggest Streets of Rage fans around and I'd like to thank you for your great work!!!!
Thank you so much!
A game like this just belongs on Dreamcast!
...with 4 Player support ;D
(The DC has 4 Controller ports built in like N64, GC etc)
Quote:
Another question, anyone has played a game made in Fenix?
Yep and Chui is the one porting Fenix to DC:
His first compilation:
http://www.gp32spain.com/public_ftp/...iscjuggler.rar
I've tried to get SORR to work with Fenix for Dreamcast but I had this message if I remember correctly:
"This is not a v2 Fenix format" or something like that :'(
I'll get Chui in contact with you.
His email: [email protected]
Most recent Fenix topic here at DCEmu UK:
http://www.dcemu.co.uk/cgi-bin/yabb/...num=1093909218
Chris
Re: Streets of rage remake
nono!!!
my email: [email protected]
:D
Re: Streets of rage remake
Chui, can you help us to port Sorr to Dreamcast and Gp32? We want to discuss with you the limits of fenix Dreamcast. See you!
My mail adresss naitguolf AT wanadoo DOT es
Re: Streets of rage remake
Depending on what you want to do with it, the SH-4 is either very, very fast compared to a PC processor with equivalent clock speed (like floating point calculations for 3D games - have a guess why Sega used it?), or a bit slower (emulation). It's really intended to be used mostly to drive the video hardware. Pretty much any 2D game you can think of wouldn't even come close to using half the Dreamcast's CPU if you're using the 3D hardware for 2D rendering.
Re: Streets of rage remake
i know DC should be fast enough to handle every 2d game. But was Fenix good ported?
Re: Streets of rage remake
I've moved this topic to the Fenix Forum...
Re: Streets of rage remake
There's a new version that's been released today (see main page, thx for the info M@jk :) ):
It's v2.50 Beta 3. Check http://www.bombergames.se32.com/endesarrollo.htm for download, screen and more info.
There's a 320x240 resolution mode that's already implemented - looks like the DC could handle this mode without too much problems :)
Re: Streets of rage remake
It's possible, as long as there aren't any large FPG or music/sound files. DC Fenix cannot handle these and the game will refuse to boot. This has been my one large disappointment with DC Fenix, as there are a number of games that I've attempted to port, only to have them not boot due to the large support files.
Christuserloeser: you'll need to contact the authors and ask them for the source, then recompile it using the CVS Fenix compiler. The current DCB won't run and you'll get the "Version 2" error, as you've seen.