Only little update of HW_UM Quake 1.1 by Juraj Styk.
what is new?
- AdHoc multiplayer
- Show ammo and health in fullscreen mode
Download and Give Feedback Via Comments
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Only little update of HW_UM Quake 1.1 by Juraj Styk.
what is new?
- AdHoc multiplayer
- Show ammo and health in fullscreen mode
Download and Give Feedback Via Comments
Awesome =)
But why do I feel like there are so many versions of Quake and Doom =/
i cant get the adhoc to work it wont turn on, other than that im loving it specialy the full screenmode -D il try on 3.90 kernel
EDIT:i teste adhoc in 3.90 kernel and still nothing =/ lan wont turn on
pkmaximum:
There is one stand out quake port and that is PSP Quake by Juraj Styk. kgsws˜™ has added ad-hoc to version 1.0 and now 1.1 of PSP Quake as it was about the only thing lacking.
There are a few others, including the peterm/chris swindle port that Juraj Styk's work is based on, but I would certainly advise everyone to use either PSP Quake 1.1 or this new adhoc update kindly released by kgsws˜™.
Mods:Shouldnt the front page link for PSP Quake go to Juraj Styk's full 1.1 release thread, with a link to this one?
Stiiiiiiiiiiiiiiiiiiiiill crashes on song change...
cya
Raziel-chan
Is there a officiel site ? a source ?
I think there are already alot of dooms and quakes that support adhock already
Buddy4point0: There are other Quake ports, but none of them are as polished as Juraj Styk's PSP Quake.
I've never tried any of the doom ports multiplayer.
You can try the others but I'm sure you'll come to the same conclusion. Apart from the CD-Audio bug its close on perfect.
I've played the whole original game and most of the first mission pack (hipnotic) with it, have tested the 2nd mission pack quickly also.
Looks great (hardware renderer), plays great (easy to config the controls) and runs great at 222mhz.
So this addition of ad-hoc for those who want it to such an awesome port is certainly worthwhile.
To me its the best FPS on the PSP, and its a port of an almost 12 year old PC title. :)
i havent got adhoc to work yet have eny of you?
Very nice update indeed! Run @ 333Mhz & use VSync.. Smooth as butter! Beats the HELL out of the XBOX port.. (Had No Hardware Video).. Until now.. my fav port was the DreamCast port of Quake! But, I couldn't take *that* to the toilet (or, wherever else I go) with me! Hope this dude decides to make a Quake II port!
Awesome work, kgsws˜™! If only McZonk's Quake 2 port, at least latest multiplayer beta (with source code included;)) had Ad-Hock too... :rolleyes:
Visit this: http://emergencyexit.untergrund.net/Quote:
Hope this dude decides to make a Quake II port!
Sort of works, you can start the game with the server machine and find it with another, but the game on the clients never starts and sits on a console screen.
Bugger!
i can get the 1.1 version of the eboot to work with the psphalo game jomart and i are making.
here is the error
The following error occured:
Draw_TransPic: bad coordinates
Press CROSS to quit.
i go through the startup script and right before the menu pops up i get that error.
sorry to revive a old thread but i too get that error... im researching it still for a fix but if anyone can tell me whats casuing it ill be very grateful :D
Thanks for Everything,
PSPdemon
Yes me too i am receiving the same error
here is the error
The following error occured:
Draw_TransPic: bad coordinates
Press CROSS to quit.
its like it can't find the map or somethin
1 fat psp 1 slim both same 5.00 m33 both kernals set to 5.xx mode
the only version of adhoc mode i can get to work is with the Peter Mackay and Chris Swindles version of quake v2 the software only one. also u have to use eloader for some reason otherwise you wont get past the switching on adhoc mode for some reason. i can succesfully hook up 1 fat and 1 slim psp firmware 5.00 m33 this way plays ok multiplayer but i wish i could use the hardware rendering version of quake but it duznt show up in the eloader menu like the software version. any 1 know how to get eloader to recognise the hardware adhoc version of quake please . thankyou. im using the latest eloader
the single player game will boot no problem without eloader , i just want to use eloader to get past the adhoc bug that u normally cant get past with out eloader , like i said wen i tried a multiplayer adhoc on software version it didnt work but with eloader it worked , but now i want to try hardware version with eloader but hardware version wont show up in eloader menu like software version . bit confusing but sum 1 must understand wot im going on about . cheers