mGBA 0.8 beta 1 released with OpenGL-accelerated renderer for upscaled GBA graphics
mGBA 0.8 beta 1 has been released which finally implements most features that Nightly builds of the emulator received over the last few months. In its changelog, we find mention of:
- The addition of a hardware-accelerated high-resolution renderer allowing 3D sprites in games such as F-Zero Maximum Velocity to be rendered at resolutions up to 3840×2560!
- This feature isn’t available on all ports of the emulator including the PSVita port
- Support for Discord Rich Presence allowing it to broadcast the title of the game you’re playing
- Emulation of BattleChip Gate devices which is an accessory intended for use with Mega Man Battle Network 4
- More information about it can be found here
- GameBoy Colour palettes have been added to original GameBoy games
- Experimental XQ audio support which provides higher quality audio in games using the GBA’s standard sound engine (Sappy) – more info at bottom of this page
- Better debugging tools including a frame inspector
- The ability to use the Switch’s internal brightness sensor for a game titled Boktai
- Ability to load RetroArch-style cheat files in CHT format
- The unlicensed Wisdom Tree Game Boy mapper is now supported
- L2/R2 and L3/R3 can now be mapped on the PSTV
- Dynamic display resizing is now supported on the Switch
- A whole slew of fixes which can be viewed in the emulator’s changelog