And they are still not really fixed.. Unfortunately there are still slowdowns in those areas in Sonic games, so the colors can still go wrong sometimes (except you disable the Z80, then it should be fast enough).
I also have to fix savestates for good, but the next version will have some bigger changes anyway, which will probably force me to change them again.
Have to check it.. Did you try with H-Int enabled? if that doesn't fix it, you have to wait until i do ;)
Thanks. Support for big games is on my list for the next version.
The L+R buttons for savestates is possible of course, but is it any faster, really?
I don't want a button to directly load or save a state, as you could accidentally loose your progress.
Thanks again. I don't think, the limit is reached, and actually i plan to have all slowdowns eliminated with the next version.. (hopefully).
Actually i think i messed up a bit again, by doing a last minute fix for sound errors like the noise when you went into pause mode in Turrican. It seems this fix makes the sound a little less reliable. I will look into that, too.
There won't be any huge improvements for the sound, i think, but i am sure i can make it almost 100% reliable and improve the FM quality a bit.
The Gunstar Heroes intro was always broken, wasn't it? The problem is, that it changes the address of the BG table mid frame, which is hard to support in my current HW renderer. It is possible, but would slow everything way down. The other bugs will have to be checked, and Comix Zone should be OK, when i manage to eliminate the slowdowns. (The intro is another question though, as it does more tile updates than the DS can handle, and i haven't found a good solution to fix that).
I disabled the 6-Button pad by default on purpose.. First, there are not that many games that need it, and second, i am a bit tired of people constantly moaning about screen resizing. I thought having an easier way to do so (and one that is enabled by default, as few people seem to actually care about changing any options) would maybe minimize that a bit.
I plan on making it possible to save options per game though (like in ApprenticeMinusDS), so you would just have to change that setting once.
Zip support is possible of course, but jEnesisDS is really low on memory already. I see what i can do though. For ApprenticeMinusDS, it should be no problem, it also already compresses savestates, btw.
This damn gnm.. (sorry) i thought i had the touchscreen problem from the last version fixed, but it seems i still couldn't make it happy..Quote:
Originally Posted by Danief
It would really help to have one of those sometime, to finally fix the issues with it.