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Payk has posted his entry into the Neoflash Coding Comp:
The game "WolveSlayer" is a 3D hack'n slay game.
It uses DLDI and the ROM is already patched for R4/M3Simply.
Just download the WolveSlayer.rar, extract it, patch the rom with right dldi, and copy the folder and the romfile to the root of your flashcard.
Instructions:
You can move the character trough the world using arrowkeys (D-PAD or what ever)
You can open doors (actually just one the rest is locked) with A
and swing your sword with B.
Main aim of this game (that rhimes nice) is to find and slay down a big grey wolve (you will meet smaller ones too).
Of course you will lose if they kill you.
More infos:
This project is an engine made by me to allow ppl to make their own games (later). Its possible to make own maps etc now, but on a quite unhandy way.
I will develop a mapeditor sometime in the near future.
The interesing part of that engine is the render stuff.
It doesn't use the hardware lughtning function which is quite limitated (just 4 lights without any position ...) Instead of using that the engine use the vertexshader unit by itself. That makes a few unseen effects possible on DS.
Such as dynamic lights and "kinda-bump-mapping-thingy". It also allows to set up lightsources everywhere and as much as you like. If they arent dynamic that even doesnt cost more then setting up no lights.
The soundengine and tinyxml are the only parts (beside libnds and fatlib) which i didntmade by my own. The resources in the folder are ALL mode by ppl just for THIS game(pls watch the credits). So pls dont rip anything without asking the right person (you can reach them trough me if you dont kno them)
Sorry that i wanst able to make screenshots for now. I gonna attach some before deadline is over here (GMT+1).
Enjoy playing and thanx for reading/testing
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Webmaster & Owner of DCEmu The Homebrew & Gaming Network
The graphics in this game are excellent! If this was a commercial game I would be impressed enough, but considering that this was programmed by a guy in his spare time and not a large corporation, I am seriously in awe (and slightly jealous) towards your talent at coding for this little portable system.
Unfortunately, this game seems to lack content in its current state (plot, items, NPCs), and when fighting the wolves in this game some sound effects would be nice, but as you said this is a work in progress and judging by what I have seen in the game so far it will develop into something that would make people who do not play NDS homebrew games jealous.