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Thread: Genplus DC Q

                  
   
  1. #21
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    Quote Originally Posted by Christuserloeser View Post
    I've made an SBI from your release to be hosted at http://dchelp.net/sbi

    Let me know if we can put it up. We got a download tracker too.
    Thanks for that. Maybe people (including me) who are having a problem burning this will have better luck with an sbi.

  2. #22

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    Quote Originally Posted by quzar View Post
    Go for it, as long as you include all the stuff that I included with mine (and just has an sbi instead of plainfiles).

    If you provide me with the Screamcast MR logo =P

  3. #23
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    I'm pretty sure that's it. If not, I think you can extract it from the ip.bin? Unless I'm thinking of something else.

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  5. #25
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    New build, now sound seems to work perfectly.
    Someone please test it for me so that I can release it publicly (without debacle this time preferrably =P).

  6. #26

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    Quote Originally Posted by quzar View Post
    New build, now sound seems to work perfectly.
    Someone please test it for me so that I can release it publicly (without debacle this time preferrably =P).
    I'll do my best ^^

    (sorry again)

  7. #27

  8. #28

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    Next steps on the list for me would be:


    - Kick out C68k & ask Fox to implement the missing IRQs:

    Quote Originally Posted by [url=http://dcemulation.com/phpBB/viewtopic.php?t=89951&start=20]Fox[/url]
    There are some problems running GPDC with FAME. Those are related with the way GPDC treats IRQs. I managed to see this debugging an original GP build.
    FAME leaves IRQs activated until they are attended or deactivated but some IRQs raised by GP are not attended immediately after activation. They could be incorrectly attended anytime as soon as it gets unmasked.
    While i could fix the problem in there (making possible to run SOR2 and others), i do not with the lastest GPDC sources Quzar sent me sometime ago.
    - Implement MAMEZ80 and FAZE, selectable via switch. See if that allows 24khz sound emulation.

    - Auto-Frameskip for software renderer so it attempts to keep 60Hz/50Hz, depending on the region setting in GPDC.

    - Atm, disabling sound doesn't have any affect on speed, but it should have (that'd be great for games that don't run properly with the hardware renderer)

  9. #29
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    Umm... that's because games run at full speed with the hardware renderer. regardless of what you me 'feel' the speed is, turn on the FPS meter and see what the actual fps is. Every game I test with maintains 58/59fps thoughout play.

    There is no way c68k will be kicked out. period. At the moment c68k is considered perfectly stable, whereas FAME is not. The biggest problem is CZ80, but FAZE certainly isn't going to make that any better.

  10. #30

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    Quote Originally Posted by quzar View Post
    Umm... that's because games run at full speed with the hardware renderer.
    I meant with the software renderer

    Every game I test with maintains 58/59fps thoughout play.
    I've had 20fps with C68k, 30fps with FAME in your previous build, even with sound disabled...

    Btw, I just found out that in you current build disabling the sound results in black screen of death for all games...

    There is no way c68k will be kicked out. period. At the moment c68k is considered perfectly stable, whereas FAME is not.
    Np. My point was to ask Fox to enable the IRQs to improve FAME.

    Atm, C68k is pretty much closed source (discontinued) where FAME has an enourmous potential and is still under active developement.


    The biggest problem is CZ80, but FAZE certainly isn't going to make that any better.
    Why would you say that ? I mean, I'm sure no one has yet tried to get FAZE to work in GP/DC.

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