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Old January 29th, 2006, 22:41   #1
cswindle
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Default Multiplayer Quake V1.1

Hi All

Here is the latest build of the multiplayer support version of Quake, in this build it has the following additions:
- Infrastructure mode added
- Adhoc & Infrastructure are now enabled via the network menu
- The access point for infrastructure mode setting is in setup in the network settings
- Hacks to speed up the FPS to enable network versions to have less lag
- Sound support in both adhoc & infrastructure

In order to change the access point that you want to use, just go to the network setup menu and press left or right on the access point box.

Hope you enjoy.


Chris Swindle

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Old January 29th, 2006, 22:51   #2
pspfan
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Wow awesome. I think this one might work on 2.0 since there's infrastructure. (I'm not sure if the other one worked on 2.0, but I assumed it didn't since it only used Ah Hoc, and the wifi part of the eboot loader sounds like it only loads infrastructure setting, but I'm not positive.) I'll try it out on 2.0 as soon as possible.
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Old January 29th, 2006, 23:11   #3
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o jebus im making cs for psp on quake 1 cause q1 and cs use the same maps so think of playing cs assult ONLINE!! all we need now is a osk (on screen keyboard) like mczonk had for the console...
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Old January 29th, 2006, 23:18   #4
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Thanks for the newspost and release
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Old January 29th, 2006, 23:39   #5
Produkt
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Honestly I love your advancements I think the important thing here for "Infastructure" to work you need a functional Masterserver

if you wish to talk about solutions for this, I have some for you


Jman... HL1 uses a different BSP format, its a mix of Q1,Q2, and Valves tidbits... and dont think you can do the models either... they have to be converted...
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Old January 29th, 2006, 23:48   #6
cswindle
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There are a number of ways that you can use the infrastructure mode, one is that you have a server on the local network, in which case you can just search and connect to it, or the PSP being a server and the PC connect to it. Another way is two or more PSP's connected to the same access point can play multiplayer (this may be more reliable with more than two PSP's). The only way that you can't do at the moment is connecting to an external server, this is only due to not having an on screen keyboard.


Chris
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Old January 30th, 2006, 00:05   #7
pspfan
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It didn't work on 2.0. I used the untested 1.0 eboot, but I still don't think that's the problem. When I tried it with Eboot Loader v0.9 (the on with wifi), it said "Module attribs 00001000 suggest a kernel-mode app" Oh well, I guess I still can't play a nice homebrew shooter with multiplayer...
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Old January 30th, 2006, 00:23   #8
mrplug
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Default Nice Work!!

i hosted on my PC and got my PSP and laptop to connect, works flawless to me. keep up the good work.
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Old January 30th, 2006, 01:22   #9
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does this mean that you can play over the intenet if someone sets up a server? that would be sweett.....
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Old January 30th, 2006, 01:25   #10
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wow... this is truely incredible!!

i never thought that we would have a fps with wireless multiplayer for the psp!!

great job on your work, i see sometime in the future lots of great things to happen... i think that if this keeps on going on like this we might acually seem some type of tounaments and statistics page with ranks!!! this is turning the psp into a mobile frag fest!

Thanks for Everything,
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