Welcome to the DCEmu Forums:: The Homebrew & Gaming Network :: forums.
You are currently viewing our boards as a guest which gives you limited access to view most discussions and access our other features. By joining our free community you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content and access many other special features. Registration is fast, simple and absolutely free so please, join our community today!
If you have any problems with the registration process or your account login, please contact contact us.
Problems logging-in?
Firefox users seem to experiencing problems logging-in the forums, fi your having the same trouble try login in via the news pages e.g. dcemu.co.uk, in the right side column.
Want a quick chat? Come join on in our IRC Chat room. Click here to use our Java chat app, or use a IRC program like mIRC and join us on the Freenode server in #dcemuuk
For those members who are interested you can join the RSS Feed Group in Your USER CP to see all our extra forums with the latest Gaming & Tech news.
To cut a long story short, I managed to port the emulator over fairly quickly, but after starting a new job development ground to a halt. A few months later I saw the buzz surrounding PSMonkey's N64 emu, and thought I'd have to finally bite the bullet and let people see what I had been working on.
This is quite important: The emulator is far from perfect - many (most) roms don't currently boot, and there are all sorts of crashes, graphical glitches and performance issues. There's no sound or savegame support either This should really be treated as a teaser of what's possible in the future. Hopefully if I have enough time and motivation I'll be able to make a lot of headway with these problems.
The next big tasks for me to tackle are to fix various crashes (i.e. many roms boot but then bug out after a few seconds) and improve performance (i.e. Mario currently only runs at around 20-25% of full speed.
StrmnNrmn is one of the authers of Deadalus , the N64 emu for the P.C.
I hope more work will be done on it in future. It looks EXCEEDINGLY promising... with 2 n64 emu's in development... we should be pretty much assured of great compatability and alot of great releases.
i hope StrmnNrmn and PSMonkey can work together on this emu if at all possible.. they might be able to make their time working on the emu more efficient
This is absoluately awesome!! Even if the framerate is crap...
I really want to show this off to my friends but it doesn't seem to be working.
I am on 2.0 FW by the way
I've currently only compiled up releases for v1.0 and v1.5 firmware (these are the only two versions I can test easily). I'll have a look today at getting a v2.0 FW release out.