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Old January 31st, 2006, 16:51   #21
bourbon bot
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Sorry i deleted an earlier post
deniskas 0.06 build is now bottom page 2
whoops
and an updated mod is below
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Old February 2nd, 2006, 06:24   #22
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I checked out the latest pics and must say that I liked the previous ones better.. Indestructable ships and taks don't really feat the game, especially with their current speed/ distance ratios.. so I would convert them back to clouds.. and little planes.. (maybe baloons??).. but then again - it's your mod - your decision ;-)
I'll try to make the clouds speed scriptable in the next release, which is probably not going to be this week.. since I got occupied with long overdue ROTT port, which I'll probably release to the public tomorrow...(I gotta play for a few hours to make sure it's stable enough ;-))
Meanwhile, could you do me a favor and create startup icon and background for KETM? ICON0.PNG (144x80) & PIC1.PNG (480x272) ?
thanks in advance ;-)
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Old February 2nd, 2006, 13:51   #23
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Your'e right about the ships etc got my friends to try it and they got distracted by them and then you can't kill everything that moves..mmm
oh well..
here is a an ico and background not great but i had a go

Rise of the triads nice..
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File Type: rar ART.rar (229.5 KB, 35 views)
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Old February 4th, 2006, 04:03   #24
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Nice..
I like it, thanks
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Old February 7th, 2006, 09:45   #25
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here is my updated 1941 mod for ketm 06
and a couple of screenshots of levels 2 and 3
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File Type: jpg KETM1.JPG (47.2 KB, 249 views)
File Type: jpg KETM5.JPG (40.4 KB, 243 views)
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File Type: rar _1941.rar (1.49 MB, 47 views)
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Old February 8th, 2006, 06:19   #26
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Nice screenshots! I was gonna suggest to "borrow" satelite images from google maps as backgrounds.. but looks like you did it on your own ;-)
Unfortunately, I could not open the rar - I think it's corrupted...
Would you mind sending me all images/sounds in your _1941 directory?

Thanks

DENIS
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Old February 8th, 2006, 07:41   #27
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try this one
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Old February 24th, 2006, 13:27   #28
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just wandering if anyone else is working on a mod for this great shooter
you can mod the graphics music and sound fx backgounds and fonts
and script the enemy and text that appears ingame
there is a bit of work to do but maybe if some people have ideas or even team up
there is great potential for mods
galaga is one idea
would love to hear from others pm me if interested or have suggestions
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Old February 24th, 2006, 19:55   #29
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can't stop playing long enough to think of anything original but galaga would be cool. thats it, gotta get back to 1941.

Thanks BBot great mod.
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Old February 24th, 2006, 20:22   #30
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speaking of modding..

I released the source code with the latest version (v0.8) so those with c/c++ basic knowlege may easily alter enemy attack patterns too or add more stuff to the game...

Also, the latest release seems to run farely fast with 48kbs encoded ogg soundtracs, meaning you can listen to your favorite music while playing the game (it's easy to convert mp3s to ogg)
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