Welcome to DCEmu, Dont Just be a Guest, join in the fun here - please click here to register...


Translate DCEmu


DCEmu Forums:: The Homebrew & Gaming Network ::  

Welcome to the DCEmu Forums:: The Homebrew & Gaming Network :: forums.

You are currently viewing our boards as a guest which gives you limited access to view most discussions and access our other features. By joining our free community you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content and access many other special features. Registration is fast, simple and absolutely free so please, join our community today!

If you have any problems with the registration process or your account login, please contact contact us.

Go Back   DCEmu Forums:: The Homebrew & Gaming Network :: > Sony Playstation Console Forums > PSP News Forum
Tags
Connect with Facebook

Welcome to DCEmu

DCEmu Breaking News
Social Networking Comes to DCEmu
For all our members you can now use DCEmu as your social network, click on the Profiles link on the forum navigation. You can also use it as a personal blog too.

Want a quick chat? Come join on in our IRC Chat room. Click here to use our Java chat app, or use a IRC program like mIRC and join us on the Freenode server in #dcemuuk

For those members who are interested you can join the RSS Feed Group in Your USER CP to see all our extra forums with the latest Gaming & Tech news and releases from all over the world.

Reply
Add this thread to:  Submit to Digg Digg  Submit to Reddit Reddit  Submit to Del.icio.us Del.icio.us  Submit to Yahoo! This Yahoo This  Submit to Technorati Technorati 
 
Thread Tools Search this Thread Display Modes
Old November 7th, 2008, 03:47   #1
wraggster
DCEmu Webmaster
 
wraggster's Avatar
 
Join Date: Apr 2003

Location: Nottingham, England
Posts: 74,805
psp Daedalusx64 Version 0.01 A - PSP Alpha Testing - N64 Emu for PSP

No release yet but heres the news from shinydude100
Captain Morgan, Moers, Kreationz, Shinydude100 and Wally Have recieved the compiled eboot of Daedalusx64 Version 0.01 A (Alpha). There are only a few games I've tested out, and what I can say to everyone is that while it isn't %100 full-speed yet, it has had an increase in FPS. Certain games have dramatic speed-increases that are sustained in certain spots like main menus and logos. I almost screamed when I saw the Nintendo Logo on The Legend of Zelda: Ocarina of Time run for like a good second at 129 FPS. Then of course it dropped down, but the menu before initiating game-play ran at about 55-60 Frames per second. The area of the game where Link walks out of his house to be greeted by Sarah, that seemed to run at about 8 Fps Average, but it goes up and down, the Z target makes it jump up to 9 FPS and running around drops it to a 6.8 to 7.. Each PSP may run this differently due to: If your psp is at 333 Mhz, if your options are set the same way I have mine, etc. I have made a short clip of LOZOOT, but don't go crying when you see its impressive frame-rate as other areas are still not fulfilling for some...(That'll be my next goal, to get a caching MUCH like the NeoGeo with Rom Conversion possibly) Well thats it for now, I'll get the video up when I get the nearest chance, You will not ber dissapointed DaedalusX64 Community... just ask the other 4 Authorized Alpha Testers at what they have to say about it. ;-)
Heres some screens:





also this update from chillywilly:
Screenshots of Mario64 running on my TV. The aspect ratio in the pictures looks off, but remember these are a shots of an NTSC TV. I have it set for no overscan. Oh - fixed the screenshot function too. It was dumping the screen after one update when it needed to be dumping after two updates. Now you actually get an image instead of a blank screen.
Discuss via comments
wraggster is offline   Reply With Quote

Visit Our Sponsor

Old November 7th, 2008, 05:54   #2
luis_05
DCEmu Regular
 
luis_05's Avatar
 
Join Date: Mar 2006

Location: LA
Posts: 292
Default

oh wow, ive been out of the scene for a long time..what has happened to Daedalus? is he still coding this thing? any info will be appreciated, i really love this emu...
__________________
NEVER BE SHY!!!

I HATE ISOS. COPY THIS INTO UR SIG IF U HATE UMD PIRACY TOO.
luis_05 is offline   Reply With Quote
Old November 7th, 2008, 07:09   #3
KeenCommander
DCEmu Newbie
 
Join Date: Sep 2006

Location: USA - Hanson, MA
Posts: 36
Send a message via AIM to KeenCommander
Default

This is really exciting, great to see some serious progress being made so quickly.
KeenCommander is offline   Reply With Quote
Old November 7th, 2008, 07:32   #4
noname1
DCEmu Rookie
 
noname1's Avatar
 
Join Date: Apr 2007

Posts: 139
Default

Wow! i'm really waiting for a release of that.
Maybe we can finally play mario 64, full speed + sound.
noname1 is offline   Reply With Quote
Old November 7th, 2008, 12:29   #5
Dutt
DCEmu Newbie
 
Dutt's Avatar
 
Join Date: Jan 2006

Posts: 70
Smile

Quote:
Originally Posted by luis_05 View Post
oh wow, ive been out of the scene for a long time..what has happened to Daedalus? is he still coding this thing? any info will be appreciated, i really love this emu...
Yep Awsome news..

Luis didnt u just read this news post?
Like its some info u wanted..
Dutt is offline   Reply With Quote
Old November 7th, 2008, 16:52   #6
$n!pR
PS Beta Tester & Mod
 
$n!pR's Avatar
 
Join Date: Feb 2006

Location: Right Behind You!
Posts: 2,684
Default

Not holding out much hope for this. That 129FPS is just a bug, when testing M64 there would be lots of games that would do that at random spots in the game.
__________________

$n!pR is offline   Reply With Quote
Old November 7th, 2008, 17:02   #7
ICE
DCEmu Legend
 
ICE's Avatar
 
Join Date: Aug 2006

Posts: 3,690
Default

Quote:
Originally Posted by $n!pR View Post
Not holding out much hope for this. That 129FPS is just a bug, when testing M64 there would be lots of games that would do that at random spots in the game.
I was thinking the same thing lol.. Still I wouldnt mind having a certain person leaking me an early copy of this... You know who you are..
__________________


ICE is offline   Reply With Quote
Old November 7th, 2008, 22:38   #8
kharaboudjan
DCEmu Regular
 
kharaboudjan's Avatar
 
Join Date: Sep 2006

Posts: 359
Default

im not so sure about the talents and experiences in this group is enouth for making this emu better. i mean 1-2-3-4 fps better or something is always something but we need a way to really boost this thing up.

so if it really can be anything great out of this i really hope that Exophase could help this group out with many things. it would also be cool if it would be possible to use NJs converting code from his emus. but i wonder what increase those functions could have on the n64 emu?
kharaboudjan is offline   Reply With Quote
Old November 8th, 2008, 00:54   #9
pkmaximum
DCEmu Old Pro
 
pkmaximum's Avatar
 
Join Date: Jul 2005

Posts: 1,091
Send a message via AIM to pkmaximum
Default

I thought Nj's catch system was only because the cps-1, 2 , neo geo games are all decrypted.....
__________________
~Give a man a fish and you feed him for a day, Teach a man to fish and you feed him for a life time.
pkmaximum is offline   Reply With Quote
Old November 8th, 2008, 04:51   #10
Tetris999
DCEmu Old Pro
 
Tetris999's Avatar
 
Join Date: May 2006

Posts: 1,386
Send a message via MSN to Tetris999
Default

I thought n64 emulation was dead long ago

looks like this proved me wrong :P
__________________
Tetris999 is offline   Reply With Quote
Reply
Tags: , , , , , , ,



Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off


All times are GMT +1. The time now is 18:57.


Powered by vBulletin® Version 3.6.8
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
vB.Sponsors


eXTReMe Tracker

·DCEmu.com Next Gen Gaming ·Console Hacking.Com