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- A virtual keyboard that can be used to do the key bindings and type stuff
- When loading files from d64 disks, zero-sized files are skipped. This allows some more games to load with LOAD "*",8,1. You would have got "File not found error" for these cases before.
There are also some small bug fixes and quite a bit of internal restructuring, but you have to look at the sources to see that :-)
Nice update. The virtual keyboard is really handy. Some trainers don't seem to recognise it's keypresses, but the actual game menus do. Do you see the virtual keyboard eventually being used via Wiimote pointing? It would be really nice to be able to hold down a button in game and bring up a transparent OSK that you could point and click on.
Last edited by Sir_Voe : January 24th, 2009 at 20:59.
A transparent pointing keyboard that works while games are running would be useful, but unfortunately probably a bit tricky to implement. The current menu system and keyboard is completely contained "outside" of the regular frodo and is therefore very simple.
So I don't know, the current keyboard works fine for me and until I need something better I'm unlikely to do something about the situation :-)
So I don't know, the current keyboard works fine for me and until I need something better I'm unlikely to do something about the situation :-)
Works fine for me too. I just noticed the pulled release with experimental usb keyboard support featured a functionless IR reactive cursor, and that put the possibility in my mind. Thanks for replying.