Welcome to DCEmu, Dont Just be a Guest, join in the fun here - please click here to register...


Translate DCEmu


DCEmu Forums:: The Homebrew & Gaming Network ::  

Welcome to the DCEmu Forums:: The Homebrew & Gaming Network :: forums.

You are currently viewing our boards as a guest which gives you limited access to view most discussions and access our other features. By joining our free community you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content and access many other special features. Registration is fast, simple and absolutely free so please, join our community today!

If you have any problems with the registration process or your account login, please contact contact us.

Go Back   DCEmu Forums:: The Homebrew & Gaming Network :: > Nintendo Console Forums > Nintendo Wii Emulation and Homebrew Forum
Tags

Welcome to DCEmu

DCEmu Breaking News
Problems logging-in?
Firefox users seem to experiencing problems logging-in the forums, fi your having the same trouble try login in via the news pages e.g. dcemu.co.uk, in the right side column.

Want a quick chat? Come join on in our IRC Chat room. Click here to use our Java chat app, or use a IRC program like mIRC and join us on the Freenode server in #dcemuuk

For those members who are interested you can join the RSS Feed Group in Your USER CP to see all our extra forums with the latest Gaming & Tech news.

Junk is Back .

DCEmu World Wide Prize Giveaway, Sponsored by GameYeeeah.com

Reply
Add this thread to:  Submit to Digg Digg  Submit to Reddit Reddit  Submit to Del.icio.us Del.icio.us  Submit to Yahoo! This Yahoo This  Submit to Technorati Technorati 
 
Thread Tools Search this Thread Display Modes
Old January 24th, 2009, 11:53   #41
SimonKagstrom
DCEmu Coder
 
Join Date: Aug 2008

Posts: 58
Default

I've released version 6 today. Can be downloaded from http://frodo-wii.googlecode.com as always.

It has two user-visible features:

- A virtual keyboard that can be used to do the key bindings and type stuff
- When loading files from d64 disks, zero-sized files are skipped. This allows some more games to load with LOAD "*",8,1. You would have got "File not found error" for these cases before.

There are also some small bug fixes and quite a bit of internal restructuring, but you have to look at the sources to see that :-)
SimonKagstrom is offline   Reply With Quote

Visit Our Sponsor
Old January 24th, 2009, 15:51   #42
Nazmataz
DCEmu Newbie
 
Join Date: Nov 2008

Posts: 3
Default

Great stuff!
Got three days off after shift, nicely coinciding with weekend....think I'll give this a little whirl.....
Good work..
Nazmataz is offline   Reply With Quote
Old January 24th, 2009, 20:54   #43
Sir_Voe
DCEmu Rookie
 
Sir_Voe's Avatar
 
Join Date: May 2007

Posts: 195
Default

Nice update. The virtual keyboard is really handy. Some trainers don't seem to recognise it's keypresses, but the actual game menus do. Do you see the virtual keyboard eventually being used via Wiimote pointing? It would be really nice to be able to hold down a button in game and bring up a transparent OSK that you could point and click on.

Last edited by Sir_Voe : January 24th, 2009 at 20:59.
Sir_Voe is offline   Reply With Quote
Old January 24th, 2009, 22:20   #44
SimonKagstrom
DCEmu Coder
 
Join Date: Aug 2008

Posts: 58
Default

A transparent pointing keyboard that works while games are running would be useful, but unfortunately probably a bit tricky to implement. The current menu system and keyboard is completely contained "outside" of the regular frodo and is therefore very simple.

So I don't know, the current keyboard works fine for me and until I need something better I'm unlikely to do something about the situation :-)
SimonKagstrom is offline   Reply With Quote
Old January 24th, 2009, 23:08   #45
petspeed
DCEmu Newbie
 
Join Date: Jan 2009

Posts: 6
Default

Hi Simon

Awesome new features. Now a LOT more of my games start with LOAD"*",8,1. And for those that don't the keyboard makes it a lot easier...

Thank you very much.
petspeed is offline   Reply With Quote
Old January 24th, 2009, 23:58   #46
Sir_Voe
DCEmu Rookie
 
Sir_Voe's Avatar
 
Join Date: May 2007

Posts: 195
Default

Quote:
Originally Posted by SimonKagstrom View Post
So I don't know, the current keyboard works fine for me and until I need something better I'm unlikely to do something about the situation :-)
Works fine for me too. I just noticed the pulled release with experimental usb keyboard support featured a functionless IR reactive cursor, and that put the possibility in my mind. Thanks for replying.
Sir_Voe is offline   Reply With Quote
Old January 25th, 2009, 04:14   #47
Nazmataz
DCEmu Newbie
 
Join Date: Nov 2008

Posts: 3
Default

Works well,..nice touch.........
Nazmataz is offline   Reply With Quote
Old January 25th, 2009, 11:36   #48
Mischa
DCEmu Newbie
 
Join Date: Apr 2008

Posts: 11
Default

Very nice work, i am playing almost every favourite game i had on the c64. This is what i waited for, and it was worth the wait.

This in reply to version 5, going to check out version 6 right away.

Thanx for such a nice emulator
Mischa is offline   Reply With Quote
Old January 25th, 2009, 12:33   #49
SimonKagstrom
DCEmu Coder
 
Join Date: Aug 2008

Posts: 58
Default

@Sir Voe: the pointer was there by default and not something I've added. Anyway, anyone is free to implement that :-)
SimonKagstrom is offline   Reply With Quote
Old January 31st, 2009, 12:15   #50
chrisino
DCEmu Newbie
 
Join Date: Jan 2007

Posts: 5
Default

Hi Simon,

Thanks for the hard work you have put in on the emulator.

I have a noob question though.

My classic controller doesnt work whatever I do.

I swap ports and plug it in prior to booting and nothing happens.

What is supposed to happen in the left hand corner where it says gamecube initialisation exit?

Do you have to compile your own version for the classic controller to work?

Again sorry about the stupid question.
chrisino is offline   Reply With Quote
Reply
Tags: , , , ,



Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off


All times are GMT +1. The time now is 07:36.


Powered by vBulletin® Version 3.6.8
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
vB.Sponsors

eXTReMe Tracker

·DCEmu.com Next Gen Gaming ·Console Hacking.Com