Welcome to the DCEmu Forums:: The Homebrew & Gaming Network :: forums.
You are currently viewing our boards as a guest which gives you limited access to view most discussions and access our other features. By joining our free community you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content and access many other special features. Registration is fast, simple and absolutely free so please, join our community today!
If you have any problems with the registration process or your account login, please contact contact us.
Problems logging-in?
Firefox users seem to experiencing problems logging-in the forums, fi your having the same trouble try login in via the news pages e.g. dcemu.co.uk, in the right side column.
Want a quick chat? Come join on in our IRC Chat room. Click here to use our Java chat app, or use a IRC program like mIRC and join us on the Freenode server in #dcemuuk
For those members who are interested you can join the RSS Feed Group in Your USER CP to see all our extra forums with the latest Gaming & Tech news.
ps2vice 1.22 (PS2) - Commodore Systems Emulator for PS2
Release of ps2vice-1.22.
Vice emulates the C64, the C64DTV, the C128, the VIC20, almost all PET models, the PLUS4 and the CBM-II (aka C610).
New features:
- Upgrade to vice-1.22.
- Use the analog joysticks on your PS2 controller pads as joysticks.
- Mass storage device support.
- Autostarting P00 files supported.
- True drive emulation somehow working.
- Config files (change default settings without recompiling.
- Ask for confirmation when quick loading/saving snapshots (optional).
- New keyboard for C64 (from PSPVice).
Sorry for the strange targz extension, this forum doesn't support tar.gz or even tar.bz2 attachments.
Thanks for this release, I just tested it for a while. True drive emulation increases compatibility significantly.
There seems to be a controller bug however, if you disable the analog joysticks, the fire key stays on the digital pad, and doesn't move to the cross button.
Also, I was wondering if there's a chance you might be able to enable a saving feature to mc/mass in the future (instead of snapshoting only to memory) and/or writing save games to disk on mass/other writeable media, since without such a feature, a number of (mostly RPG and strategy games) aren't really playable.
Last edited by Starscream : February 24th, 2009 at 22:09.
What are your plans for Save States to MC? I don't know if you are working on a feature list but how about these:-
(1) Memory Card (or USB/HD) save states
(2) Palette Selection (i.e. Frodo)
(3) Emulation speedup. True Drive emulation can be slow, an option to increase by increments of 50%
Once again well done - let us know if you are considering any of the above.
I play around a little with the Files. On my PS2 it works fine from mass via ulaunch3.41(starting the X64 file). Doing the same thing on my PS3, it hangs up while loading sjpcm.irx (the red window says so). I try it with launchelf3.41, ulaunchelf4.38 psxloaoder0.8b and swapmagic3.6+.
Thanks a lot, Georg, for this huge improvent to PS2Vice. I had almost given up my hopes of ever being able to play (the C64 version of) California Games on the PS2.
Still I wonder why the third SID voice is missing in the California Games intro (percussions are missing). Interestingly, after I switch the SID filters off and on again while the music is playing, all three voices are there. (PSPVice has exactly the same problem.)
Another problem in many games is that the true drive emulation slows down the emulation speed even if there is no drive access (e.g. while Surfing in California Games or while driving in Hot Wheels). Do you think you can do something about that? A simple fix for both issues would be to trigger the SID filter switch with R1 and toggle true drive emulation with R2 (or other buttons, should these two already be in use, I haven't checked.)
Chris
Addendum: The 'one voice missing' bug occurs with fastSID only. When reSID is selected, all three voices are there. The reSID emulation, however, has a different bug, causing a short disruption in the music every ten seconds or so.
Last edited by c_h_r_i_s : August 15th, 2009 at 09:05.
Reason: added further details
PS2Vice already saves a state to memory, yes? Would it be possible to use PS2InfoGB routines to "write" the contents of the save state from memory to MC: or MASS: ? PS2InfoGB uses 28 character file name plus the ".sav" extension. When loading PS2Vice it could check the .sav against the .d64 filename and load on L2 button press.
You could also use the config file you have already created for PS2Vice to store the savefile location. (MC: MASS: HDD