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Old August 31st, 2009, 01:20   #1
kgsws˜™
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psp Doom Legacy update

I updated my PSP port of Doom Legacy, what is new? Hardware rendering.
See screenshots here http://zdoom.ic.cz/psp/legacy/

Download here http://zdoom.ic.cz/psp/psp-legacy.zip
read info.txt

Heres whats new

What’s new?

GU (hardware) rendering
little code cleanup (for example software renderer removed)
fixed some legacy’s bugs
removed some things (for example old status bar)
new bugs added (but i don’t know them yet)

Tip: check video menu ...

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File Type: zip psp-legacy.zip (1.75 MB, 87 views)
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Old August 31st, 2009, 03:53   #2
Mista Grimm
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this is probably the best looking doom/heretic port ive seen for psp, now if only someone ported zdoom...

anyway very good job
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Old August 31st, 2009, 05:32   #3
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awesooome...
been waiting for an update.
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Old August 31st, 2009, 09:58   #4
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i have a error message: no any usable IWAD ...
know you why ?
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Old September 1st, 2009, 09:35   #5
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I think this is the best Doom Port ever made. Great Work Kudos!
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Old September 1st, 2009, 09:36   #6
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Quote:
Originally Posted by voxuni View Post
i have a error message: no any usable IWAD ...
know you why ?
just copy a valid Doom wad into the game directory of Doom Legacy.
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Old September 1st, 2009, 19:16   #7
Clockface
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Thanks for this, but I have some questions:

1. Do all of the same console commands work on the PSP port as on the PC port?

2. Is there a virtual keyboard for your port? If not, please can you add one, so we can type text into the console? Quake on the PSP has a very good virtual keyboard, where, when in the console, you press SQUARE to call up or remove the virtual keyboard.

3. Does your port have multiplayer bots (computer controlled enemies) in it? If so, how can I activate them, please.

4. Can we use user created Doom 1 and 2 levels with your port? And can it use the dehacked levels, like the Aliens TC ( http://doom.wikia.com/wiki/Aliens_TC ) ?

5. At http://www.psp-hacks.com/2009/08/31/...tyle/#comments someone says:

"...if you set it to move with the analog and then put “turn left/right” on the buttons, “look left/right” becomes strafing, making turning literally impossible while the nub is set to move."

I don't have any problems with the control method on your port, but I thought you'd want to read the above, in case it's a bug. I use Analogue Move set to "Look/Move", and everything is great.


If the port has a virtual keyboard then we can use it (like Quake on the PSP) to call script files, I assume, to setup deathmatch bots and whatever.

Thanks for any answers.
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Old September 2nd, 2009, 16:58   #8
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I did quick bugfix of strafing bug, same link as before, download again http://zdoom.ic.cz/psp/psp-legacy.zip
Please write on any forum that i made bugfix if you can.

You can play user PWADs, you can load user dehacked
I do not plan keyboard, is there something needed in console?
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Old September 2nd, 2009, 18:21   #9
Clockface
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xbox 360

Thanks for replying.

I've posted your reply about the bug-fix to the web site, thanks.

The reason a virtual keyboard is needed is so that the user can type commands, to do things such as call up bots, or load new levels. Pleas consider adding a keyboard, as in the PSP port of Quake, as it would be invaluable to players to use.
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Old September 2nd, 2009, 20:42   #10
voxuni
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Quote:
Originally Posted by meetajhu View Post
just copy a valid Doom wad into the game directory of Doom Legacy.
thanks for you answer, i'll try to find the doom.wad, i must release the homebrew for pspgen, i don't understand why the homebrew don't work.
Thanks
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