Welcome to the DCEmu Forums:: The Homebrew & Gaming Network :: forums.
You are currently viewing our boards as a guest which gives you limited access to view most discussions and access our other features. By joining our free community you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content and access many other special features. Registration is fast, simple and absolutely free so please, join our community today!
If you have any problems with the registration process or your account login, please contact contact us.
Problems logging-in?
Firefox users seem to experiencing problems logging-in the forums, fi your having the same trouble try login in via the news pages e.g. dcemu.co.uk, in the right side column.
Want a quick chat? Come join on in our IRC Chat room. Click here to use our Java chat app, or use a IRC program like mIRC and join us on the Freenode server in #dcemuuk
For those members who are interested you can join the RSS Feed Group in Your USER CP to see all our extra forums with the latest Gaming & Tech news.
-I hopefully fixed the auto id bug once for all (had only problems with .bin files)
-You can also now change the manual game id without recompiling the whole manual
go to manual->patch game id
-and I implemented proper toc handling.
In previous versions it would only implement the toc informations from a ccd file, now it also looks for a .toc file in the same directory as the iso (make sure it has the same suffix as the iso)
however, many of the warning screens i try to use (example attatched below) do not work and end up as a plain white warning screen. Is it a problem with the pngs or IceTea itself?
Hey, one thing I would like to see is an option to load existing EBOOTs (I made all mine with PSX2PSP -before- compression was added -_-) and then compress them if possible.
Any idea if that can be done, or how hard it would be to add it to this as an option? I really liked PSX2PSP, but it sort of stopped with v.7.1, and this one seems to be gaining in popularity and features
however, many of the warning screens i try to use (example attatched below) do not work and end up as a plain white warning screen. Is it a problem with the pngs or IceTea itself?
I think it's a problem with IceTea and I'm already aware of it
Quote:
Originally Posted by SketchPCIS
Hey, one thing I would like to see is an option to load existing EBOOTs (I made all mine with PSX2PSP -before- compression was added -_-) and then compress them if possible.
Any idea if that can be done, or how hard it would be to add it to this as an option? I really liked PSX2PSP, but it sort of stopped with v.7.1, and this one seems to be gaining in popularity and features
It certainly is possible to add that in the next version
Thanks tommydanger! This is fast becoming my favorite. I used version 1.1 for the first time last night and was impressed, however the warning screen came out all garbled.
I LOVE my custom warning screens so if there is still an issue I hope it can someday be fixed, if not already.
Tommy, if you add compression of existing EBOOTs, I will seriously love you forever XD
I know it's probably not that big of a thing to a lot of people, but I...er...have over 130 EBOOTs to redo -_-...and I really don't want to...re-rip all of my PSX games again =D *ahem*
Tommy, if you add compression of existing EBOOTs, I will seriously love you forever XD
Hmmm. Maybe an automated process would be cool. Like if the program could accurately extract the ISO from EBOOT and then reconvert/compress all in one automated process.
Anyway, just tested this out and now instead of a garbled warning screen, I got no warning screen displaying at all. Just the blank PSP XMB background for a few seconds until game starts to load.
Also, the Auto-Detect of Game ID works beautiful now it seems. Good Job! I really want this one to be my favorite GUI. I hope work continues on this excellent app.