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Old April 6th, 2007, 04:22   #1
yoshihiro
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Rev GCSX Source Code Released - Playstation Emulator for Nintendo Wii/Gamecube

Hi all menbers of DCemu i release my source code because i've no time for finish it .

GCSX Based on my port of pcsx on PSP .

You need add your own DVD files sytem and GX suff .

i cant finish this port because i've no time but i've already port all plugins .
PAD , CD , GPU SOFT VIDEO and SPU NULL For GC .
i've fixed the memory swap too but i've never worked before on Big Endian CPU for
Converting 32Bit memory to 64Bit . so maybe you need to fixe something for the
memory check PsxMem.h and PsxMen.c , on PsxCommon.h you have already include for GC
i've already test it the Psx Hardware work . now if you have time play with this source.
for the GPU i've added the swap fonction from the pcsx for mac GPU source you need
just add your update video fonction in GcDraw.c in Dobufferswap() . all loading fonction
are on misc.c .

Good luck Guys if you need any help contact me via PM on Dcemu.co.uk forum.
official DEV of PCSX PC Version :
Write by :
Main Coder: linuzappz
Co-coders: shadow, Nocomp, Pete Bernett, nik3d ;

Greatz Of PCSX PC Version :

Duddie, Tratax, Kazzuya, JNS, Bobbi, Psychojak, Shunt
Keith, DarkWatcher, Xeven, Liquid, Dixon, Prafull"
Special thanks to:
Twin (we Love you twin0r), Roor (love for you too),
calb (Thanks for help ), now3d (for great help to my psxdev stuff ;

Peter for the GPU Soft plugin

Yoshihiro

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Old April 6th, 2007, 10:35   #2
wraggster
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lets hope someone can take this exciting project on
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Old April 6th, 2007, 15:01   #3
Zense
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This seems amazing! I've never heard anything about playstation on gamecube, but I presume that this is ps1?
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Old April 6th, 2007, 16:28   #4
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ps1 it is, and good luck to the programmer who will take this on! good luck to you
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Old April 6th, 2007, 17:14   #5
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Since you could run this on a wii, would the wii handle the homebrew with the specification for running hombrew on a GameCube? Or would you be able to write homebrew to work with the Wii's processing speed. Like clocking a PS1 emulator to 733mhz, which is the clock speed limit of the Wii.

It would make emulation development alot easier if it were written primarily for the Wii in theory.........
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Old April 6th, 2007, 17:42   #6
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well as of now all wii-brew is in gamecube mode so i think your limited to what the cube was capable of although im not sure. anywho mhz doesnt make THAT big of a difference anyway and thats the only one that might be possible to do.
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Old April 6th, 2007, 17:46   #7
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Quote:
Originally Posted by theICE_MAN View Post
well as of now all wii-brew is in gamecube mode so i think your limited to what the cube was capable of although im not sure. anywho mhz doesnt make THAT big of a difference anyway and thats the only one that might be possible to do.
hmm..... just what i thought the Wii is running homebrew through gamecube specification, meaning it has the gamecubes limits when running homebrew. Once someone figures out how to run homebrew primarily on the Wii, emulation development will be alot easier.
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Old April 8th, 2007, 21:22   #8
missingnoo
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Hell Yah! now I dont have to Dish out $600
for a PS3 So I can play my PS1 games
on my HDTV. Good Luck Fellows ^__^
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Old April 25th, 2007, 17:31   #9
luischo
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Wow
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Old April 27th, 2007, 15:17   #10
Yami Mario
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Looks good!!
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