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Old September 3rd, 2007, 01:14   #1
wraggster
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psp Legend Of Zelda: Ocarina of Time test areas on PSP

PSPDemon has uploaded a Video to Youtube of him accessing the Test ( debug ) Areas of Zelda Ocarina of Time on the PSP (via N64 Emulator Daedalus)
This is the Debug Rom of OoT, I mainly wanted to see if it could run at all, and what would the framerate be. And to my suprise... it ran pretty well on the debug rooms... i tried sound with it....and i was shocked... a framerate between 15-24 fps with sound... and the sound wasnt even half that bad!

Not only that, room 125 ( which PJ64 crashes on ) is accessible on daedalus! truely amazing in my opinion

ill be lloking in a few other games later on.... but for now, more looking into the OoT debuging.

PSPdemon notes you have to be on custom firmware. so dont ask how to get it on a 3.52


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Old September 3rd, 2007, 01:32   #2
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This isn't really *secret* areas rather than test levels used through near final development of OoT, great none the less

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Old September 3rd, 2007, 01:38   #3
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Test areas, yet i'm impressed it runs that fast
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Old September 3rd, 2007, 01:57   #4
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Here are some images of room 125.











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Old September 3rd, 2007, 02:10   #5
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Hmmm... Room 125 is just the scene where you have to hide from the guards on your way to Zelda. Why would Project64 not be able to run it?
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Old September 3rd, 2007, 02:11   #6
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Awesome, I'm going to have to try this... What's needed to access the test levels?
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Old September 3rd, 2007, 02:26   #7
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Quote:
Test areas, yet i'm impressed it runs that fast
Yea, i was just as impressed that it even ran at all, let alone with sound at that speed.

Quote:
Hmmm... Room 125 is just the scene where you have to hide from the guards on your way to Zelda. Why would Project64 not be able to run it?
this is one that wasnt finished, mainly a testing one... if you try it there are nor guards or anything.. also, i cant get pass in picture 6.... its the farthest i can go.

Quote:
Awesome, I'm going to have to try this... What's needed to access the test levels?
Use the following prefrences.

Also, youll need the debug rom ( which i will no supply for obvious reasons )

Quote:
Prefrences

--------------

Texture Updates Check - Disabled
Frameskip - 1
Limit Framerate - no
Dynamic Recompliation - Enabled
Audio - Enabled
---Adjeust Frequency - Enabled
Controller - Dpad

this makes it easier to control the map select...

and a little easier to do a few other things as well

Thanks for Everyhting,
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Old September 3rd, 2007, 02:30   #8
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Great job, anyways since we are the topic of N64 I hope StrmnNrmn updates his blog soon or tonight since he hasn't in a while. Hope he has made some big improvements since then.
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Old September 3rd, 2007, 02:41   #9
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this looks awsome! i have the debug rom and have always wondered what that room looked like, i figured it wouldnt run any better than the real game so i just didnt even try. great find man, ima go try it right now.
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Old September 3rd, 2007, 03:07   #10
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hmmm...yes it ran pretty well in the test levels, but did anyone else notice the lack of enemies and such? (i know they don't have enemies, but if you were to play regular oot than i think it would run alot slower due to the fact that there are more sprites therefor taking up more cpu.
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