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Thread: JGE++ 1.0: Hardware accelerated 2D game SDK for PSP

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
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    psp JGE++ 1.0: Hardware accelerated 2D game SDK for PSP

    News/release from DrWatson:

    Introduction

    JGE++ (Jas Game Engine++) is a hardware accelerated 2D game SDK for PSP. It supports cross-platform development under MS Windows. The entire game development process, including coding, debugging and testing, can be done in Windows. (However, it's still recommended to test your game on PSP from time to time to make sure everything is fine.)

    You can use JGE++ to make Windows games but the primary platform is PSP.


    Features




    1.xx and 3.xx firmware support on PSP.

    Hardware accelerated 2D rendering including scaling, rotations and colour blending.

    Animated sprites.

    Geometry shapes rendering, including rectangle, circle, polygons and thick lines.

    Loading PNG, JPEG and GIF.

    Spline.

    Advanced multiple emitter and key frame based particle system.

    Bitmap fonts.

    Chinese GBK fonts.

    True Type fonts.

    Stereo WAV playback.

    Hardware MP3 decoding on PSP.

    Resource manager.

    Zipped resource support.

    Frame based animation system using XML scripts.

    Basic 3D functions, including support of rendering textured triangles, Quake 2 (MD2) model and OBJ model.

    Port of HGE helper classes: hgeParticleSystem, hgeDistortionMesh and hgeFont.

    Input system for English and Chinese.




    Tutorials




    01.HelloWorld

    02.RenderingImages

    03.ResourceManager

    04.Splines

    05.Shapes

    06.TrueTypeFont

    07.DisplayingChinese

    08.Animator

    09.3DPrimer

    10.HGEDistortionMesh

    11.HGEParticles

    12.InputSystem




    Project page

    http://jge.googlecode.com/


    Official forums

    http://jge.khors.com/


    License

    JGE++ is Licensed under the BSD license, see LICENSE in root folder for details.



    The JGE++ Team




    James Hui (a.k.a. Dr.Watson)

    Duan Sijiu (a.k.a. Chi80)




    Special thanks to:




    Cheese (WAV playback code)

    Cooleyes (MP3 hardware decoder)

    Fan990099

    Firenonsuch

    Newcreat

    Raphael (VRAM manager)

    Subelf

    Youmentang

    Jasmine (James' lovely wife)





    Download Here and Give Feedback Via Comments

  2. #2
    DCEmu Newsposter BelmontSlayer's Avatar
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    Wow, that's just amazing. I might have to take a look at this...
    I was asked to memorise what I did not understand; and, my memory being so good, it refused to be insulted in that manner. ~Aleister Crowley (1875-1947)

  3. #3
    DCEmu Regular titch.ryan's Avatar
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    that looks quite good.

  4. #4
    DCEmu Regular Airdevil's Avatar
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    I know this may be a really stupid question, but how do i actually use this?

    I have visual studio 2005 if that helps.... How do i set up this environment?

  5. #5

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    Yo!! this is great!!! does that now mean that development on M.U.G.E.N using this development platform would increase stability and speed???

  6. #6
    DCEmu Rookie E.J.'s Avatar
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    Great!, time to mess around with this!

  7. #7
    DCEmu Legend Cap'n 1time's Avatar
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    Quote Originally Posted by Yungblaqs View Post
    Yo!! this is great!!! does that now mean that development on M.U.G.E.N using this development platform would increase stability and speed???
    Not necessarily, though this "may" make it easier. Most of the time programmers stick with what they know. It is possible also that openmugen is just being done in SDL, which seems pretty logical if hes porting it to multiple platforms.

  8. #8
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    sounds cool

  9. #9
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    Quote Originally Posted by Airdevil View Post
    I know this may be a really stupid question, but how do i actually use this?

    I have visual studio 2005 if that helps.... How do i set up this environment?
    a little help would be appriciated idd...

  10. #10
    DCEmu Coder Safari Al's Avatar
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    very interesting. This might come in handy soon
    Come Visit Homebrew Heaven, Where you'll find the latest gaming news and downloads!

    View My Coding Blog


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    Mario Gold Rush
    Current C++ Project: To be Announced soon on Homebrew Heaven

    Currently Coding in: C++ for the PSP

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