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Thread: SMSAdvance V2.2 - Sega Master System & Game Gear Emulator for GBA (DS)

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
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    GBA SMSAdvance V2.2 - Sega Master System & Game Gear Emulator for GBA (DS)

    Flubba is back and with a new version of his Sega Master System & Game Gear Emulator for GBA (DS)

    Heres the release news:

    Wow, 3 months again without a word from me... so I hope you like Sega 8-bit stuff.
    New SMSAdvance with lot's of unimportant stuff added and some games fixed as well.
    I guess the biggest thing is that allmost all games now run full speed all the time, enjoy!

    *Added copying of first 32kB ROM to VRAM for faster execution.
    *Added selection of machine.
    *Added correct noise generation for SG-1000 emulation.
    *Added correct palette in TMS9918 modes on SMS machines.
    *Added different vdp capabilities depending on selected machine.
    *Added some very basic Mode5 support when Machine=MegaDrive.
    *Added different io maps depending on selected machine.
    *Added support for the SMS1 tilemap address masking (Ys(J)).
    *Added support for turning on/off internal RAM.
    *Added auto save of SRAM (if it's allready present) when entering menu.
    *Added auto turn off of Bios when no header found (on machine=Auto).
    *Added auto region (Pop Breaker GG (J)).
    *Fixed support for Dodgeball King (KR).
    *Fixed pushing and poping of AF register (Adventure of Batman GG).
    *Fixed sprite bugs in unscaled mode on Codemasters games.
    *Fixed initializing of all CPU regs on reset.
    *Fixed timing of HALT instruction.
    *Fixed palette setting for TMS9918 modes on GG.
    *Fixed noscrolling for TMS9918 modes.
    *Fixed up Mode1 graphics a bit.
    *Fixed correct HCounter and latching.
    *Better switching between TMS9918 and SMS video modes.
    *More info shown from the game header.
    *Optimised tile rendering for mode 0 & 2 (for real this time).
    *Optimised all Z80 memory reads, one instruction and cycle shorter.
    *Optimised DAA opcode.
    *Optimised DEC opcodes.
    *Optimised SBC A/HL opcode.
    *Optimised one of the SRA opcodes.
    *Optimised CPI, CPD, CPIR & CPDR opcodes.

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  2. #2

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    It's a shame this is for Advance only...the emulators for NintendoDS should be updated as well (I won't do it because I'm still learning C and am not THAT experienced)

    still :O quite the changelog!
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  3. #3
    DCEmu Rookie Mini Moose's Avatar
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    This emulator is very impressive. Truly excellent work.

    This should be ported into a DS binary.

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