via Computer and Video Games
Has it really been 10 years since StarCraft graced the RTS world and gave birth to the term "zerg" - mass rush on an enemy with overwhelming numbers, essentially - for the PC gaming lexicon? Yes, yes it has.
Blizzard obviously hasn't let this pass by in silence, and to celebrate the game's tenth birthday has posted up a retrospective on what it calls "a revolutionary real-time strategy game".
Apparently StarCraft managed to shift one and a half million copies worldwide when it released in 1998, which seems a huge number considering how old it is, and that's since increased to 9.5 million. It's massive still in South Korea, where the fingertips of armchair generals fly over keyboards in multiplayer tournaments.
"Augmented with the essential Brood War expansion pack, StarCraft remains one of the most popular online games in the world. Its legacy as a cornerstone Blizzard Entertainment franchise as well as a classic of the real-time strategy genre was recently brought back into focus with the announcement of StarCraft II", the developer says.
StarCraft II "intends to take the single-player and multiplayer strengths that were developed in StarCraft and elevate them to new heights".
Yep, the sequel is one of 2008's huge RTS releases. We don't expect Blizzard to fumble the ball.
I hope the first game will not die when the sequel gets released.
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