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Thread: Stealth Quake v1.2 Released

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
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    Dreamcast Stealth Quake v1.2 Released

    News/release from Tyne

    Version 1.2 of Stealth Quake has been released, this is more than likely the final release and is a major upgrade from previous versions which are no longer available; the changelog is below.

    If you currently have v1.0/v1.1 of Stealth Quake installed you can get the PATCH here -
    Darkplaces:
    http://renegadec.digitalfunk.org/Qua...tealthDP12.rar
    1.6 Megabytes

    WinQuake:
    http://renegadec.digitalfunk.org/Qua...tealthWQ12.rar
    455 Kilobytes

    Otherwise simply grab the full download here which has been patched already:
    Darkplaces:
    http://renegadec.digitalfunk.org/Qua.../StealthDP.rar
    32 Megabytes

    WinQuake:
    http://renegadec.digitalfunk.org/Qua.../StealthWQ.rar
    5 Megabytes

    -------------------
    VERSION 1.2 CHANGES
    -------------------

    - Image flashes no longer occur on non-lovecraftian creatures
    - Updated findradius(); to searchradius(); in several instances
    allowing the WinQuake and Darkplaces version to behave more alike
    - Jump button no longer respawns player, only fire as told in death description
    - Self-talk only occurs during idle time
    - Proper death animation is now played when rock is selected
    - Additional sound ques properly cleared on death
    - More frags now indicate who died the most, or betrayed the team most (team kills)
    - Sneaking speed is less framerate dependant
    - Fixed restarting of a level even if a player is still alive
    - Players entering a game with 0 lives left are now made observers instead of players
    - Rare instance of player allowed to throw rocks / shoot the pistol while in camera mode fixed
    - Camera is improved
    - Players who are targetted by an enemy can no longer stealth kill that monster,
    yet another player still can (thus allowing another player to save a friend)
    this also mean you're not able to perform a running stealth kill (considered a
    minor exploit)
    - Stealth kill 'vision' widened, you must hit their back a bit more accurately now
    - Brand new roaming AI, based on some of The Ascension of Vigil code as well as general AI improvements
    - More sounds added to help the atmosphere
    - Balance tweaks that help prevent speed running, as well as making more logical gameplay sense
    - Fixed FOV not being reset when falling out of a Shamblers vision in certain circumstances
    - The death music track now plays for observers
    - Observers can now restart the round by pressing fire when everyone is dead and out of lives
    - Wall tucking properly narrows a monsters vision cone making it even more effective than sneaking
    - Fixed a bug where if a monster killed a player, they'd always move towards the player unless
    distracted
    - Kill command works, doesn't take away from the lives pool
    - Crosshair turns off when walltucking and renables when not
    - Upgraded models for the pistol and bullets
    - If the player is killed by certain attacks they're now gibbed
    - DP Only: Client side prediction is turned on when not sneaking, helps running away / lag

  2. #2
    Sega Dreamcast Support Basile's Avatar
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    Can I play it on Dreamcast ?

  3. #3

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    Yes, of course. It's for Dreamcast.


  4. #4
    Sega Dreamcast Support Basile's Avatar
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    So what files should I add to play it on DC ?

  5. #5
    DCEmu Newbie
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    I have a couple of questions about making a Image for the DC of this mod! Do I need a 1st_read.bin and ip.bin? Do I use just any 1st_read.bin & ip.bin or do I have to make one specificaly for this mod? could I just use the 1st_read.bin & ip.bin from the QuakeDCEvolution disc? Any information on this proccess would be extremely helpfull.

    I realy love the concept behind this mod and I am looking forward to testing it on my DC....that is if someone can clarify what 1st_read.bin & ip.bin would be the best to use.
    Last edited by Scoe; June 9th, 2009 at 23:47.

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