Kippykip and elhobbs offer version 1.4 " DS Doom SVN "Doom port based on the game engine prboom for the Nintendo DS. The project is the result of recovery and DS Doom, originally developed by Wintermute .

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DsDoom SVN 1.4 Changes: * New menu, still things to add * Fixed the weapon switch with the super shotgun on TNT and Plutonia * Fixed the off-center intermission screen TODO: * Finish the new menu DsDoom SVN 1.3 Changes: * Fixed the icon * Changed the controls - X = Weapon Down - Y = Fire - B = Sprint / Use / Escape on menus - A = Weapon Up / Enter on menus * You can now select the Super Shotgun in Doom2 + * There is now a keyboard on the bottom screen (Cheats do not work for whatever reason atm) You can change weapons with this though Easier * Fixed the high pitched beeps in the music finishes / exchange * Corrected the versions on the first screen * Other minor bugs I forgot TODO: * Bring back the automap * Fix the off-center intermission screen * Make prboom.cfg SAVE DsDoom SVN 1.2 * MUSIC! - Thanks to elhobbs * Fixed bug with hud That small 'Arms' * Single Screen * New icon! BUGS: * The head is on the HUD Slightly buggy by 1 pixel * There is no automap at all now ... oops * Sometimes sounds Will not play if there are a lot of instuments in a song * A ton of other bugs DsDoom SVN 1.1 ! * No more screen scaling Directly It now renders at 256x192! BUGS: * When you complete a map the text is a little off- center. * The 'Arms' on the status bar one pixel off DsDoom SVN 1.0 * Improved the first screen. * WAD Selection. * Original 'Ouch' face bug fixed.

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