Page 2 of 5 FirstFirst 12345 LastLast
Results 11 to 20 of 45

Thread: SNES9X 1.43 WiiMote Edition 0.1.1a - Snes Emulator for Nintendo Wii

                  
   
  1. #11
    DCEmu Rookie
    Join Date
    Mar 2008
    Posts
    103
    Rep Power
    0

    Default

    You have to map the buttons each time?
    Yeah, I think I'll pass on this one for now. Nice progress though.

  2. #12

    Default

    wait i shoulda been more clear you dont have to do it you can play with the auto-settings, but with the wiimote having less buttons then the GC controller I cant play with the auto ones and be comfortable so i, personally, had to re-map them for certain games and found that annoying. you should try for yourself you may not mind plus you can still use the GC controller if you like, the main reason i got rid of it was the holding 1+2 everytime, it's only1 second difference but since i'm not using the Wiimote atm i found it easier to not use this version.

  3. #13
    DCEmu Rookie
    Join Date
    Mar 2008
    Posts
    103
    Rep Power
    0

    Default

    Naw, just looking at the files in the zip is enough to keep me away for now. He didn't include his source, even though the history file he ripped off from the official version says:
    "Please, keep the source code when you make any changes, this is an open source
    project."
    *shrug* It's just my personal preference.

  4. #14
    DCEmu Rookie
    Join Date
    Aug 2007
    Posts
    147
    Rep Power
    0

    Default

    For the love of all that is good, would someone please get all the unofficial SNES9X developers together to make one release with all their improvements? So annoying...

  5. #15
    DCEmu Newbie
    Join Date
    Apr 2008
    Posts
    11
    Rep Power
    0

    Default

    this is a valid point mate the getting them, together but im afraid that is how it goes give it a chance this is all still pretty new, when they get past the look what i can do faze things will start to come together

  6. #16
    DCEmu Rookie
    Join Date
    May 2007
    Posts
    105
    Rep Power
    0

    Default

    dam this will be handy when they have classics pad working, my gamecube pads wires are just too short, i almost pulled my wii off the shelf about 10 times.

  7. #17
    DCEmu Newbie
    Join Date
    Apr 2008
    Posts
    1
    Rep Power
    0

    Default

    /me cries, I got all excited to download this and then I re-read it and said classic controller support coming soon

  8. #18
    DCEmu Legend DarthPaul's Avatar
    Join Date
    Apr 2006
    Location
    Puerto Rico
    Age
    34
    Posts
    2,734
    Rep Power
    86

    Default

    Wii-mote support here I come!(not)

    But nice addition. I was waiting for this.

  9. #19
    DCEmu Newbie
    Join Date
    Apr 2008
    Posts
    19
    Rep Power
    0

    Default

    Quote Originally Posted by Nunim View Post
    /me cries, I got all excited to download this and then I re-read it and said classic controller support coming soon
    Go to the original thread, there is now a version that support classic controller ! Have fun !

  10. #20
    DCEmu Newbie
    Join Date
    Jan 2007
    Posts
    2
    Rep Power
    0

    Default

    how would i go about running this on my wii?
    not quite sure how to run the thing, ive kinda been off the scene for the last bit, midterms and such.

    i have 3.2u on my wii btw, with a cyclowiz3.6b

Page 2 of 5 FirstFirst 12345 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •