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Thread: jEnesisDS 0.7 + ApprenticeMinusDS 0.2.6 - Genesis (SMS/GG) Emulator for Nintendo DS

                  
   
  1. #81

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    Quote Originally Posted by crookedmouth View Post
    Have you got DSOrganize working on your card for booting other homebrew?

    Make sure that you are using the Chism loader in your DSO settings.

    Reformat your CF card?
    DSOrganize doesn't work for any of my homebrew that works fine otherwise. I am using the Chism loader and its saying "You haven't patched DSOrganize with any DLDI file. The Chishm Loader requires you have a DLDI patched DSOrganize or a dldi file in your resources directory." even when there is the proper dldi file in its resources directory.
    Last edited by TrekkiesUnite118; May 11th, 2008 at 04:44.

  2. #82
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    Thanks a lot, Lordus!!

  3. #83

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    grind, thx~!

  4. #84
    DCEmu Rookie Flygon's Avatar
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    I have to say that this emulator runs really well, expessially with Sonic 1 Megamix (Though the sound does have a tendency to go terrible quality when under pressure, expessially when playing DAC samples) but otherwise this emulator is near perfect.

  5. #85
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    yes
    this is a very good emulator
    90% of the games i've tried works fine

    only these problems:
    1)large rom doesn't supported
    2)iss deluxe it's bugged
    3)i can't save(i launch it with DSO)

    but:

    street of rage 1-2-3 works great
    splatterhouse too
    street fighter 2 too
    and others game works fine.

    Thx for this great Emu.

  6. #86

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    Loving the emulator so far, tried tons of games and they've all been playable.

    Just 1 problem i've encountered is with the game "Rings of Power". Saving doesn't work, just get an error ingame saying "Media Error". Save states don't work with it either I just get a corrupted screen upon loading the state.

    Apart from that though, excellent work

  7. #87
    DCEmu Newbie Omega_2's Avatar
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    It seems that we all have different patch tools then, don't we? Not to mention different versions of the G. 'N' M. SD card. Oh, and DSO 3.2 might cause issuesfor those of us that use it to surf the web, so get ver. 3.1 or whatever ver it is before 3.2.

    Lordus, sometimes if you load the same rom a few times, the sound will begin to degrade. I thought you might like to know.
    Oh, and how does one use savestates in Apprentice?

    Slightly off-topic maybe?
    Question. About savestates, anyone have the sonic 3 level select savestate?
    Maybe we should share our savestates. I've got sonic drowning as the act cleared music starts, it's funny to me, I just thought i'd share it.
    Last edited by Omega_2; May 14th, 2008 at 23:26.

  8. #88
    DCEmu Newbie Omega_2's Avatar
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    Sorry. Just thought I'd ask; is there any way to convert gens savestates into useable savestates on jEnesis? Or are we on our own?

  9. #89
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    Quote Originally Posted by -evilryu- View Post
    only these problems:
    1)large rom doesn't supported
    2)iss deluxe it's bugged
    3)i can't save(i launch it with DSO)

    I'll try to implement/fix 1 and 2 till the next version, and maybe take some time to figure out what the problem with certain cards is.


    Quote Originally Posted by Omega_2 View Post
    Lordus, sometimes if you load the same rom a few times, the sound will begin to degrade. I thought you might like to know.
    Oh, and how does one use savestates in Apprentice?

    Generally i think, the sound is the best when you start the first game after loading up jEnesisDS. It shouldn't really be happening and i have to look into it more.
    In ApprenticeMinus you open the savestate menu with L+R, then choose a slot to load or save.


    Quote Originally Posted by Omega_2 View Post
    Sorry. Just thought I'd ask; is there any way to convert gens savestates into useable savestates on jEnesis? Or are we on our own?

    No, that's not possible. The savestates contain a lot of specific information that Gens doesn't need or have. SRAM files should be the same, although i think Gens saves them byteswapped, but Kega ones should work.

  10. #90
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    Quote Originally Posted by Lordus View Post
    I'll try to implement/fix 1 and 2 till the next version, and maybe take some time to figure out what the problem with certain cards is.
    Great!

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