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Thread: ScummVM Wii - Wiimote Edition

                  
   
  1. #21
    DCEmu Old Pro mr_nick666's Avatar
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    I converted the .dol to an .elf and it works fine on my PAL Wii using the Wii Homebrew Launcher If you check my post on the page before this there is a link to my converted file

    Edit: Just to remind you you have to rename the file to "boot.elf"!!
    Last edited by mr_nick666; April 30th, 2008 at 12:55.

  2. #22
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    @skedone -- What I actually did was search the forums for the original ScummVM, then converted the .dol file in this thread to .elf and replaced the old release version. From what I can tell, the old release had several more files that might matter (or not), including:

    General files: Author, Copyright, Copying, News, Readme, ReadmeII

    VM Data files: igor.tbl, kyra.dat, lure.dat, queen.tbl, sky.cpt (all required for specific games and can be found on the official ScummVM website)

    The probably important files: modern.ini and modern.zip (which contains bmp files for buttons, logos, widgets, and other things that more than likely make up the GUI)

  3. #23
    DCEmu Old Pro mr_nick666's Avatar
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    You only require the single .elf file for this to work It creates its own "scummvm" folder for configs, etc.

  4. #24
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    Yeah, I kinda just came to the same conclusion. What was actually causing my run of it to hang was the fact that I had memory cards in the GC slots. Strange, but after removing them, it runs fine.

  5. #25
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    Um, it all worked fine for me, but...

    Any chance of the Maniac Mansion for NES getting supported?
    I liked that one so much better.

    It had cooler graphics and music...

    8-bit ftw~!

  6. #26
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    Quote Originally Posted by rokumanxes View Post
    Um, it all worked fine for me, but...

    Any chance of the Maniac Mansion for NES getting supported?
    I liked that one so much better.

    It had cooler graphics and music...

    8-bit ftw~!
    ScummVM does support the nes version. Props to Teknojuce on the ScummVM forums for this:

    Quote Originally Posted by TeknoJuce
    This is how you prepare your nes rom for ScummVM usage there is NO hex editing required.

    http://sourceforge.net/project/downl...n32-vc-bin.zip

    Extract that any place, for example we will use C:\

    So now we have:

    C:\ucon64-2.0.0-win32-vc-bin\ucon64.exe

    Next grab this file from the download tools section of the scummvm.org page...

    http://sourceforge.net/project/downl...11.0-win32.zip

    Extract the file extract_mm_nes.exe to our other folder we made before on the C:\ drive...

    C:\ucon64-2.0.0-win32-vc-bin\extract_mm_nes.exe

    Find your rom and toss it or extract it to the same folder that we just extracted the last file to...

    C:\ucon64-2.0.0-win32-vc-bin\Maniac Mansion.nes

    so go to Start -> Run type: CMD Then press <enter>

    Type in the Command Prompt window:

    CD C:\ucon64-2.0.0-win32-vc-bin\

    (or what ever place you put the extracted files.)

    now type:

    ucon64 -s "Maniac Mansion.nes"

    ^--(or what ever the roms name is type m and hit the Tab key a bunch of times if you don't want to type the full title)

    You should see this if done properly:

    Code:
    C:\ucon64-2.0.0-win32-vc-bin>ucon64.exe -s "Maniac Mansion.nes"
    uCON64 2.0.0 Win32 (Visual C++) 1999-2005
    Uses code from various people. See 'developers.html' for more!
    This may be freely redistributed under the terms of the GNU Public License
    
    Create: NTUSER.idx
    ERROR: Can't open "C:\Users\TeknoJuce\NTUSER.DAT" for reading
           Please see the FAQ, question 47 & 36
    
    
    WARNING: "NTUSER.DAT" is meant for a console unknown to uCON64
    
    C:\ucon64-2.0.0-win32-vc-bin\Maniac Mansion.nes
    
    00000000  4e 45 53 1a  10 00 12 00  00 00 00 00  00 00 00 00  NES.............
    
    iNES header
    
    Nintendo Entertainment System/NES/Famicom/Game Axe (Redant)
    
    Jaleco
    U.S.A.
    262144 Bytes (2.0000 Mb)
    
    Padded: Maybe, 2 Bytes (0.0000 Mb)
    Interleaved/Swapped: No
    Backup unit/emulator header: Yes, 16 Bytes
    Internal size: 2.0000 Mb
    Internal PRG size: 2.0000 Mb
    Internal CHR size: 0.0000 Mb
    Memory mapper (iNES): 1
    Mirroring: Horizontal
    Save RAM: Yes
    512-byte trainer: No
    VS-System: No
    Date: 9/1990
    Checksum (CRC32): 0x0d9f5bd1
    
    Wrote output to: Maniac Mansion.prm
    Wrote output to: Maniac Mansion.prg
    So basically you are left with the file you need to run in ScummVM

    Maniac Mansion.prg is all you need you can toss that in your ScummVM games folder and play away after you add it to your ScummVM gamelist, now if you want to go a bit further you can extract that file also but YOU DO NOT NEED TO!

    so we are still in Command Prompt under the directory:

    C:\ucon64-2.0.0-win32-vc-bin\

    so to continue now type:

    extract_mm_nes.exe "Maniac Mansion.nes"

    Code:
    C:\ucon64-2.0.0-win32-vc-bin>extract_mm_nes.exe
    "Maniac Mansion.prg"
    ROM contents verified as Maniac Mansion (USA)
    Creating 01.LFL...
    Creating 02.LFL...
    Creating 03.LFL...
    Creating 04.LFL...
    Creating 05.LFL...
    Creating 06.LFL...
    Creating 07.LFL...
    Creating 08.LFL...
    Creating 09.LFL...
    Creating 10.LFL...
    Creating 11.LFL...
    Creating 12.LFL...
    Creating 13.LFL...
    Creating 14.LFL...
    Creating 15.LFL...
    Creating 16.LFL...
    Creating 17.LFL...
    Creating 18.LFL...
    Creating 19.LFL...
    Creating 20.LFL...
    Creating 21.LFL...
    Creating 22.LFL...
    Creating 23.LFL...
    Creating 24.LFL...
    Creating 25.LFL...
    Creating 26.LFL...
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    Creating 28.LFL...
    Creating 29.LFL...
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    Creating 34.LFL...
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    Creating 47.LFL...
    Creating 48.LFL...
    Creating 49.LFL...
    Creating 50.LFL...
    Creating 51.LFL...
    Creating 52.LFL...
    Creating 53.LFL...
    Creating 54.LFL...
    Creating 00.LFL...
    All done!
    Toss all those files that just got extracted into a Folder Called something like "Maniac Mansion NES" WITH OUT that .prg file and then toss this new Maniac Mansion NES folder we made with all the LFL files in it, into our ScummVM games folder then add the game in ScummVM and it will detect this one as:

    Maniac Mansion (extracted/NES/English (US))

    where as the .PRG file would get detected in the game list as:

    Maniac Mansion (NES/English (US))

    So its up to you, both run the same, so it does not matter either way.

    Enjoy! Happy Scumming!

    P.S. Vista hates when you try to play around on the root of the C:\ drive partition so you may have to use another folder like your desktop or right click run as Administrator Command Prompt.

  7. #27
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    Quote Originally Posted by iSynic View Post
    ScummVM does support the nes version. Props to Teknojuce on the ScummVM forums for this:
    You, my good sir, deserve a hug.

    You're not getting one though.

    Thanks.

    +1 internets

  8. #28

    Default Framebuffering

    Ive loaded this version and the gamecube controller version and they both seem to work well. My problem is that the outside edge of the screen is unreadable. It seem to be a frame buffering issue. Has anyone else experienced this problem? Does anyone have a solution?

  9. #29

    Default homebrew channel

    The scummvm version that comes with the new full version of the homebrew channel, has a smaller screen so it solved my problem. I just thought id post in case anyone else had this problem

  10. #30
    DCEmu Old Pro Baboon's Avatar
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    Using the latest scummvm on the new homebrew channel I don't seem to be able to save my games? I've added mokey island 1&2 and Sam and Max but whenever I got to save a game and select a slot to save to it comes up with an error and does not save?

    Any ideas people what I'm doing wrong? ...wheres the correct place to save my files? .. folder name? etc

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