Despite the promise of photorealism in games, it could be a long wait before it is ever achieved in virtual reality hardware, says AMD's chief gaming scientist Richard Huddy.
“Virtual reality is a staggeringly exciting field,” he told Develop as part of our in-depth feature on the future of game graphics.
“But hardware companies need to produce something 100 or 200 times more powerful than current hardware if we’re going to get to the stage where we have complete photorealism in virtual reality headsets. It starts with the facts that, for a person with 20:20 vision, they will need a screen with a resolution of about 8k-by-6k to enjoy photorealism.”

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