2016 is shaping up to be the year the world gets virtual -- with immersive head-mounted displays coming from the likes of Facebook, Sony, HTC (and Valve) and Microsoft--but so far we've mostly seen individual, tethered, seated experiences. Can't we do better? The minds behind Real Virtuality think so: they've made a full-scale, motion-captured virtual reality platform with multi-user support.

http://www.engadget.com/2015/07/14/r...ultiplayer-vr/