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Some of you may be wondering why Killzone 2 was pushed back to February of 2009. It's not because the game is glitchy and needs extra work, or isn't performing up to the devs standards. Replying to comment #44, it seems SCEA looked at the Fall 2008 lineup and decided that there were enough high-profile titles (and two other shooters: SOCOM and Resistance 2) competing for holiday dollars. Killzone 2 was the one chosen to move into its own space next year. The decision was purely managerial. The game's fine -- the delay is pretty lame, but at least we know the title is doing just fine.
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