The rogue type game has been updated for the 3DS, heres the latest release info:

POWDER is a roguelike originaly developed specifically for the Gameboy Advance (GBA). It is not a port of an existing roguelike as the controls of the GBA are very different from the traditional keyboard, and the screen imposes some additional limitations. It is built around replayability and long term ergonomics, not short term learning. It uses actual graphic tiles (16x16) rather than the traditional characters.

The game goal is very simple (:evil, descend into the depths of the dungeon until you reach the foul daemon known as "He who the author cannot spell consistently", or, Baezl'bub. When you have slain Baezl'bub in heroic combat, or, if Baezl'bub dies in any way, retrieve his black heart and bring it to the surface world.

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The source code of my port is on my github (https://github.com/nop90/POWDER-3DS).
The compiled game (3dsx) is released on github (https://github.com/nop90/POWDER-3DS/releases).

Credits:
The original game is made by Jeff Lait (http://www.zincland.com/powder/?pagename=about)
This game uses the sf2d library created by @xerpi

Changelog

Ver. 1.1 (04 February 2017)
- Raised walking speed
- Changed version string from GBA to 3DS

Ver. 1.0 (02 February 2017)
- Added an option to select dual or single screen
- Fixed stylus touch point alignemt with starting menu
- Fixed home menu events handling (for CIA version)

Ver. 0.3 (22 January 2017)
- More tilesets
- No more freezes and creashes
-CIA version

Ver. 0.2alpha (16 January 2017)
- Fixed colors
- Added bottom screen
- Added stylus control support
- Fixed key input




Source