Heres some exciting news regarding VitaGL,
VitaGL is a project that aims to bring accelerated OpenGL to HENKaku-enabled PSVita and PSTV devices. Quite obviously, this project requires a large amount of work but Rinnegatamante has already been able to get something such as:
- Vertex array and color array support. These are important when it comes to displaying colour on OpenGL polygons.
- A rotating cube demo that runs at a high frame rate. This means that his OpenGL implementation is actually getting somewhere!Who doesn’t like hardware accelerated polygons?
- VBO support was added and the implementation’s performance was improved.
The main types of homebrew that you can expect from Rinnegatamante’s VitaGL project are:
- HW rendered ports of open-source games such as Quake 3
- Updates for some PSVita homebrew ports such as vitaQuake. Rinnegatamante plans to port ProQuake’s glQuake renderer to vitaQuake for better performance and image quality.
- Possibly emulators that require 3D acceleration namely an N64 emulator (something that lots of us have been waiting for)!
via https://twitter.com/Rinnegatamante/
via http://wololo.net/2018/01/06/rinnega...ing-vita-pstv/
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