The awesome RetroArch emulator which supports many systems has been updated for the Nintendo Wii, heres the release notes:

General changelog

ANDROID/OPENSL: Prevent crashes when setting audio latency too low (buffer count can never be lower than 2 now).
CRT: Added CRT SwitchRes.
COMMON: Hide the ‘Core delete’ option if the ‘Core updater’ is also hidden.
COMMON: Add way to reset core association for playlist entry.
COMMON: Fix invalid long command line options causing infinite loop on Windows
COMMON: Add OSD statistics for video/audio/core.
COMMON: Added runahead system; allows you to drive down latency even further.
COMMON: Fix buggy behavior that could happen with ZIP file reading on some platforms as a result of not initializing struct.
CHEEVOS: Support Atari 2600, Virtual Boy, and Arcade (only Neo Geo, CPS-1, CPS-2 and CPS-3 and only with fbalpha core).
CHEEVOS: Add option to automatically take a screenshot when an achievement is triggered.
CHEEVOS: Fixed incompatibilities with Neo Geo Pocket achievement sets.
CHEEVOS: Store only login token, not password.
D3D10: Added D3D10 driver to release build. Has working shaders (Slang), overlay, and menu display driver support. Should be on par capabilities wise with D3D11 driver except for there being no hardware rendering right now.
D3D11: Experimental hardware renderer. Allows for libretro cores to use D3D11 for hardware rendering. First core to use this is PPSSPP.
D3D11: Increase backwards compatibility, shaders compile with Shader Model 4.0 now, added support for more feature levels.
D3D10/D3D11/D3D12: Fix crashes with completely black or white thumbnail textures in XMB.
GUI: Support disabling window decorations on Windows and Linux.
LIBRETRO: Addition – Functions to enable and disable audio and video, and an environment function to query status of audio and video enables.
LOCALIZATION: Update Italian translation.
LOCALIZATION: Update Polish translation.
MENU: Add Rewind/Latency/Overlay settings to Quick Menu, add options to show/hide them (User Interface -> Views -> Quick Menu)
MENU/RGUI: Only show Menu Linear Filter for RGUI and only show it for video drivers that implement it (D3D8/9/10/11/12/GL)
MENU/RGUI: Add User Interface -> Appearance options.
MENU/RGUI: D3D8/D3D9: Hookup Menu Linear Filter
MENU/XMB: Disable XMB shadow icons by default for PowerPC and ARM for performance reasons.
MENU/XMB: Left/right thumbnails are now automatically scaled according to layout.
MENU/XMB: Add Left Thumbnails (additional to the right).
MENU/XMB: Fixed left/right tab regression.
MENU/XMB: Fix scaling of tall images that were cut on bottom previously.
MENU/XMB: Menu scale factor setting now changes texts length, image scaling and margins.
MENU/XMB: Mouse cursor scales correctly now.
MENU/XMB: Add toggle to show/hide Playlist tabs.
MENU/XMB: Add menu layout – can switch between Desktop, Handheld and Auto.
MENU/XMB: Don’t load menu pipeline shaders unless XMB is selected (D3D10/D3D11/D3D12/GL/Vulkan)
MENU/VIDEO: Only show black frame insertion for the video drivers/context drivers that support it (so far this includes – D3D8/D3D9, OpenGL, Vulkan)
MENU/VIDEO: Only show max swapchain images if supported by video driver and/or context driver (so far this includes – DRM EGL context driver, VideoCore EGL context driver, Vulkan)
MENU/MaterialUI: Automatic DPI Scaling should be much improved now, now scales as expected at 1440p and 4K resolutions.
MENU/MaterialUI: Fix wrong calculation of an entry height causing long playlists to end up outside of screen range. This also could cause crashes on low DPI screens.
IOS: Fixed crash when opening downloaded roms from Safari or using the “Open in..” functionality. Added the compiler flag to support keyboard remapping to controls.
IOS: Fixed buffer overlap that caused a crash while trying to download GLSL shaders from the buildbot.
PS3: fix URLS
REMAPS: Mapping keyboard keys from more than one gamepad (works with dosbox)
REMAPS: Mapping more than one button to the same action
REMAPS: Unmapping buttons
REMAPS: Unmapping analogs
REMAPS: Mapping a button to trigger an analog response (tested with mupen, can run on SM64 with the d-pad now, triggers a full analog tilt)
REMAPS: Mapping an analog to another analog (having more than one analog mapped to the same output causes issues)
REMAPS: Mapping an analog to produce a button response
SCANNER: Should be able to scan dual-layer Wii disc images now, filestream code now supports files larger than 4GB.
SHADERS/SLANG: Slang shaders should work again on Android version and MSVC versions (basically all the Griffin-based versions).
SHADERS: If GL context is GLES2/3/Core context, Cg shaders are unavailable. Applies to shader list too.
SHADERS: Hide cg/glsl shaders from being able to be selected if D3D8/9/10/11/Vulkan video drivers are selected.
SHADERS: Hide slang shaders from being able to be selected if D3D8/9/OpenGL video drivers are selected.
SHADERS: Prevent crashes from occurring if we have the GL video driver in use and we try to skip to a slang shader through next/previous hotkeys
SHADERS: Fix shader parameter increase / decrease functions
SUBSYSTEM: handle savestates properly (cart1 + cart2.state0)
VULKAN/X11: Fix X11 Vulkan bug from Wayland driver.
VULKAN: Fix multi-line text spacing in menus with Vulkan driver.
WINDOWS XP: Add Cheevos support.
WINDOWS/MSVC 2003/2005/2010/2013/2015/2017: Add Cheevos support.
VITA: Bugfix for ‘PS Vita takes many time to start to accept input’ issue.
X11: Allow compositor disabling on X11 fullscreen through _NET_WM_BYPASS_COMPOSITOR
X11: Prioritize NET_WM_STATE_FULLSCREEN in true fullscreen mode
WIIU: Fix OOB read/write in keyboard driver.

Download https://www.libretro.com/index.php/r...-7-2-released/

via http://www.nintendomax.com/viewtopic...1d4210be99aa09