• Earlier this afternoon, the world famous Sony Scene Developer @flat_z send out this tweet, with news regarding his latest release for the PlayStation 4 consoles with exploitable firmwares!
    Remote Package Installer Requirements:
    • Any exploit on 4.5x+
    • HEN 1.8 (you could get it from zecoxao's page) or any other kernel payload (it just need to have fPKG stuff and /data mount patches for ShellCore that I've posted recently)

    Here is the first version of remote package installer that I made a few days ago, it have no GUI yet (it just displays a splash screen), but all the job could already be done via Web API that you could access remotely from your PC using any of available tools that you prefer: a custom web server or an application, NodeJS scripts, etc. No more need to use USB flash drives or external hard drives for your packages, everything could be done remotely.

    One important thing: to be able to use this tool for receiving commands you need to have this application in focus (not in a background, because PS4 will suspend it and it won't be possible to use network anymore). After you send a command (to install game, for example), wait some time (I suppose "waiting to install" phase should be finished before you do minimize/close, anyway if you experiences it then click on "View Details" in notification window, you may see "the connection to the server has been lost", if so then just relaunch/maximize application and resume task), and then you could minimize this application freely (switch to a game, for example), because actual installing (or better saying, downloading) will be running in a background.

    So, an idea is simple: you need to set up a web server that will serve package files for PS4 access, in other words, it will host package files and when a command will be received it will send .pkg file to PS4 using a simple HTTP protocol. Also, this PS4 application runs another web server by itself (using 12800 port) that is used to receive commands from PC/mobile or anything else you prefer. To send a command to PS4 server you need to use any tool that you want (this could be the same tool that you use for web server, for example, if it's a site then it will be some PHP/JS/Python script or you could just use a simple cURL client). Some of you could also create their own tool to communicate with it using HTML+JS/C#/NodeJS or anything else, so it's flexible and there are no restrictions. All commands are based on HTTP POST requests that receives/sends JSON data (see below).

    There are two types of installation:

    1. using direct URLs to .pkg parts
    2. using URL to manifest JSON, so called CDN way, but it's limited due to exploit's reasons, however if it's still usable for you then you need to unblock this CDN domain (if it's blocked): gs2.ww.prod.dl.playstation.net Also, manifest .json may be on a local server as well, an official server is not required, of course. You could even host a public server (even CDN) to store files that could be accessed from your PS4.

    Because I'm lazy to create desktop application I just use a NodeJS server (I use NPM package called "serve") as local web server on my PC, this package is very good because it supports multi-threading and PS4 actually need it.
    Code:
    npm install serve
    serve -p <local port> <serve folder>

    So you set a path to a folder where are your packages located and then specify proper URL for PS4 to locate them. For client I just use command line version of cURL.
    Click to expand...
    See the below official link, for more info, various examples on how to use it, and latest 'package link' to mega for the download.

    OFFICIAL SOURCE: --> https://gist.github.com/flatz/60956f...625357a45cd9c8
    via https://www.maxconsole.com/threads/p...-flat_z.48954/